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    Searched refs:bindTexture (Results 1 - 14 of 14) sorted by null

  /frameworks/base/libs/rs/java/Film/res/raw/
filmstrip.c 86 bindTexture(NAMED_PFImages, 0, loadI32(0, imgId - 1));
  /frameworks/base/libs/rs/
rsProgram.h 47 void bindTexture(uint32_t slot, Allocation *);
rsProgram.cpp 127 void Program::bindTexture(uint32_t slot, Allocation *a)
253 p->bindTexture(slot, static_cast<Allocation *>(a));
  /frameworks/base/graphics/java/android/renderscript/
Program.java 49 public void bindTexture(Allocation va, int slot)
  /bootable/recovery/minui/
graphics.c 166 gl->bindTexture(gl, &font->texture);
197 gl->bindTexture(gl, (GGLSurface*) source);
  /frameworks/base/opengl/libagl/
texture.cpp 81 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
146 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
169 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
300 ggl->bindTexture(ggl, &src);
788 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
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  /system/core/include/pixelflinger/
pixelflinger.h 218 void (*bindTexture)(void* c, const GGLSurface* surface);
  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.h 72 void bindTexture(unsigned long target, WebGLTexture*, ExceptionCode& ec);
WebGLRenderingContext.cpp 252 void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec)
267 m_context->bindTexture(target, texture);
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WebGLRenderingContext.idl 468 void bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException);
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  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp 121 void bindTexture(unsigned long target,
907 // GL_SAME_METHOD_2_X2(BindTexture, bindTexture, unsigned long, WebGLTexture*)
908 void GraphicsContext3DInternal::bindTexture(unsigned long target,
    [all...]
  /external/webkit/WebCore/platform/graphics/
GraphicsContext3D.h 428 void bindTexture(unsigned long target, WebGLTexture* texture);
  /system/core/libpixelflinger/
pixelflinger.cpp 751 GGL_INIT_PROC(procs, bindTexture);
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 281 void GraphicsContext3D::bindTexture(unsigned long target, WebGLTexture* texture)
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