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Searched
refs:cLowQualityTimeThreshold
(Results
1 - 2
of
2
) sorted by null
/external/webkit/WebCore/rendering/
RenderImage.cpp
59
static const double
cLowQualityTimeThreshold
= 0.050; // 50 ms
88
m_highQualityRepaintTimer.startOneShot(
cLowQualityTimeThreshold
);
172
data->setUseLowQualityScale(newTime - data->time() <
cLowQualityTimeThreshold
);
RenderBoxModelObject.cpp
49
static const double
cLowQualityTimeThreshold
= 0.500; // 500 ms
81
m_highQualityRepaintTimer.startOneShot(
cLowQualityTimeThreshold
);
168
data->setUseLowQualityScale(newTime - data->lastPaintTime() <
cLowQualityTimeThreshold
);
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