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  /external/webkit/JavaScriptCore/wtf/
ThreadSpecificWin.cpp 27 #error This file should not be compiled by ports that do not use Windows native ThreadSpecific implementation.
  /dalvik/vm/compiler/template/armv5te/
TEMPLATE_MEM_OP_DECODE.S 16 bx lr @ return to compiled code
  /dalvik/vm/compiler/template/armv5te-vfp/
TEMPLATE_MEM_OP_DECODE.S 18 bx lr @ return to compiled code
  /bootable/recovery/edify/
Android.mk 10 # "-x c" forces the lex/yacc files to be compiled as c;
  /external/v8/test/mjsunit/
debug-compile-event.js 35 var current_source = ''; // Current source being compiled.
36 var source_count = 0; // Total number of scources compiled.
37 var host_compilations = 0; // Number of scources compiled through the API.
38 var eval_compilations = 0; // Number of scources compiled through eval.
39 var json_compilations = 0; // Number of scources compiled through JSON.parse.
71 // If the compiled source contains 'eval' there will be additional compile
126 // source compiled through eval except for one JSON.parse call).
debug-stepin-call-function-stub.js 83 // Run three times. First time the function will be compiled lazily,
98 // of call. Use different pair of functions so that g2 is compiled lazily.
99 // Run twice: first time function will be compiled lazily, second time
arguments-call-apply.js 36 // Try invoking call before sum has been compiled lazily.
arguments.js 94 // Test that calling a lazily compiled function with
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 62 GLint compiled = 0; local
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
64 if (!compiled) {
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 100 int[] compiled = new int[1]; local
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
102 if (compiled[0] == 0) {
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /external/safe-iop/testsuite/
Android.mk 21 # TODO: make the test use the compiled static lib.
  /external/v8/test/mjsunit/compiler/
globals.js 36 // Test that patching the IC in the compiled code works.
49 // Test that patching the IC in the compiled code works.
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 196 int[] compiled = new int[1]; local
197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
198 if (compiled[0] == 0) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 162 int[] compiled = new int[1]; local
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
164 if (compiled[0] == 0) {
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 160 int[] compiled = new int[1]; local
161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
162 if (compiled[0] == 0) {
  /frameworks/base/libs/rs/
rsProgram.cpp 206 GLint compiled = 0; local
207 glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
208 if (!compiled) {
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
  /external/dropbear/
options.h 410 #error You must compiled with either DROPBEAR_CLIENT or DROPBEAR_SERVER selected
  /development/scripts/app_engine_server/gae_shell/
shell.py 220 compiled = compile(statement, '<string>', 'single')
266 exec compiled in statement_module.__dict__
  /external/v8/test/mjsunit/regress/
regress-260.js 30 // compiled twice.
  /external/elfutils/
elfutils.spec 2 Summary: A collection of utilities and DSOs to handle compiled objects.
36 Summary: Development libraries to handle compiled objects.
44 applications for handling compiled objects. libebl provides some
73 applications for handling compiled objects. libelf allows you to
  /external/clearsilver/cgi/
html.c 107 static int compiled = 0; local
119 if (!compiled)
131 compiled = 1;
  /external/icu4c/common/
Android.mk 104 # This is the empty compiled-in icu data structure

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