/external/webkit/JavaScriptCore/wtf/ |
ThreadSpecificWin.cpp | 27 #error This file should not be compiled by ports that do not use Windows native ThreadSpecific implementation.
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/dalvik/vm/compiler/template/armv5te/ |
TEMPLATE_MEM_OP_DECODE.S | 16 bx lr @ return to compiled code
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/dalvik/vm/compiler/template/armv5te-vfp/ |
TEMPLATE_MEM_OP_DECODE.S | 18 bx lr @ return to compiled code
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/bootable/recovery/edify/ |
Android.mk | 10 # "-x c" forces the lex/yacc files to be compiled as c;
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/external/v8/test/mjsunit/ |
debug-compile-event.js | 35 var current_source = ''; // Current source being compiled. 36 var source_count = 0; // Total number of scources compiled. 37 var host_compilations = 0; // Number of scources compiled through the API. 38 var eval_compilations = 0; // Number of scources compiled through eval. 39 var json_compilations = 0; // Number of scources compiled through JSON.parse. 71 // If the compiled source contains 'eval' there will be additional compile 126 // source compiled through eval except for one JSON.parse call).
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debug-stepin-call-function-stub.js | 83 // Run three times. First time the function will be compiled lazily,
98 // of call. Use different pair of functions so that g2 is compiled lazily.
99 // Run twice: first time function will be compiled lazily, second time
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arguments-call-apply.js | 36 // Try invoking call before sum has been compiled lazily.
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arguments.js | 94 // Test that calling a lazily compiled function with
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 62 GLint compiled = 0; local 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 64 if (!compiled) {
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 100 int[] compiled = new int[1]; local 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 102 if (compiled[0] == 0) {
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/external/safe-iop/testsuite/ |
Android.mk | 21 # TODO: make the test use the compiled static lib.
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/external/v8/test/mjsunit/compiler/ |
globals.js | 36 // Test that patching the IC in the compiled code works. 49 // Test that patching the IC in the compiled code works.
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 196 int[] compiled = new int[1]; local 197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 198 if (compiled[0] == 0) {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 162 int[] compiled = new int[1]; local 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 164 if (compiled[0] == 0) {
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 160 int[] compiled = new int[1]; local 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 162 if (compiled[0] == 0) {
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/frameworks/base/libs/rs/ |
rsProgram.cpp | 206 GLint compiled = 0; local 207 glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled); 208 if (!compiled) {
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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/external/dropbear/ |
options.h | 410 #error You must compiled with either DROPBEAR_CLIENT or DROPBEAR_SERVER selected
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/development/scripts/app_engine_server/gae_shell/ |
shell.py | 220 compiled = compile(statement, '<string>', 'single') 266 exec compiled in statement_module.__dict__
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/external/v8/test/mjsunit/regress/ |
regress-260.js | 30 // compiled twice.
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/external/elfutils/ |
elfutils.spec | 2 Summary: A collection of utilities and DSOs to handle compiled objects. 36 Summary: Development libraries to handle compiled objects. 44 applications for handling compiled objects. libebl provides some 73 applications for handling compiled objects. libelf allows you to
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/external/clearsilver/cgi/ |
html.c | 107 static int compiled = 0; local 119 if (!compiled) 131 compiled = 1;
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/external/icu4c/common/ |
Android.mk | 104 # This is the empty compiled-in icu data structure
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