/external/webkit/WebCore/manual-tests/inspector-wrappers/ |
inspector-wrappers-test-utils.js | 19 "to make a cross-domain XMLHttpRequest. Where " + 28 var str = "<p>This test tries to make a cross-domain XMLHttpRequest to " +
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/external/skia/src/utils/ |
SkCamera.cpp | 118 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) 120 SkASSERT(cross); 122 // use x,y,z, in case &a == cross or &b == cross 129 cross->set(x, y, z); 299 SkUnit3D axis, zenith, cross; local 313 SkUnit3D::Cross(axis, zenith, &cross); 321 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX)) [all...] |
/external/stlport/ |
configure | 34 --target=<target> target platform (cross-compiling) 55 --with-cxx=<name> use <name> as C++ compiler (use --target= for cross-compilation) 56 --with-cc=<name> use <name> as C compiler (use --target= for cross-compilation) 97 \$CXX C++ compiler name (use --target= for cross-compilation) 98 \$CC C compiler name (use --target= for cross-compilation) 292 echo "For cross-compilation with gcc use --target option only"
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configure.bat | 53 REM cross compiling 56 if "%1" == "--cross" goto opt_x 135 echo Enables cross-compiling; the result is that all built files that are 467 REM * Cross Compiling option 472 echo Setting up for cross compiling.
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/external/quake/quake/src/QW/client/ |
mathlib.h | 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
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mathlib.c | 361 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross) 363 cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; 364 cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; 365 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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/external/quake/quake/src/WinQuake/ |
mathlib.h | 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
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mathlib.cpp | 363 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
365 cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
366 cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
367 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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/external/webkit/JavaScriptCore/wtf/ |
Vector3.h | 123 inline Vector3 cross(const Vector3& v1, const Vector3& v2) function in namespace:WebCore
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/external/bluetooth/glib/ |
acglib.m4 | 129 AC_MSG_ERROR($1 [must be set in cache file when cross-compiling.])
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/external/bluetooth/glib/docs/reference/glib/ |
Makefile.am | 57 cross.sgml \
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/external/protobuf/ |
configure.ac | 40 [use the given protoc command instead of building a new one when building tests (useful for cross-compiling)])],
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/external/skia/include/utils/ |
SkCamera.h | 49 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
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/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 87 function cross(v1, v2) { function 128 var normal = cross(edge1, edge2); 263 var xaxis = normaliseVector(cross(up, zaxis)); 264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 87 function cross(v1, v2) { function 128 var normal = cross(edge1, edge2); 263 var xaxis = normaliseVector(cross(up, zaxis)); 264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
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/development/build/tools/ |
windows_sdk.mk | 12 # made complicated by the fact the build system does not support cross-compilation.
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/external/qemu/android/skin/ |
argb.h | 313 static inline int cross( int x, int y ) { function 377 ARGB_REDUCE(spix,cross(fx1,fy1)); 389 ARGB_REDUCE(spix,cross(fx2,fy1)); 418 ARGB_REDUCE(spix,cross(fx1,fy2)); 430 ARGB_REDUCE(spix,cross(fx2,fy2));
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/development/samples/GlobalTime/src/com/android/globaltime/ |
Shape.java | 96 * Computes the cross-product of two vectors p and q and places 99 public static void cross(float[] p, float[] q, float[] out) { method in class:Shape
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/development/scripts/app_engine_server/gae_shell/static/ |
shell.js | 25 * Also includes cross-browser code (shell.getXmlHttpRequest) to get an 61 * A cross-browser function to get an XmlHttpRequest object.
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/external/protobuf/src/google/protobuf/io/ |
tokenizer.cc | 336 AddError("String literals cannot cross line boundaries.");
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/external/webkit/WebCore/platform/graphics/wince/ |
PlatformPathWince.cpp | 664 double cross = v01.m_x * v21.m_y - v01.m_y * v21.m_x; local 666 if (fabs(cross) < 1E-10) { 674 double angle = (piDouble - abs(asin(cross / (d01 * d21)))) * 0.5; 705 cross < 0
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/external/v8/benchmarks/ |
raytrace.js | 250 cross : function(w) { 532 var vV = vU.cross(this.position); 587 this.equator = lookAt.normalize().cross(this.up);
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/external/webkit/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 245 cross : function(w) { 527 var vV = vU.cross(this.position); 582 this.equator = lookAt.normalize().cross(this.up);
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/external/jpeg/ |
configure | 630 # If we can't run a trivial program, we are probably using a cross compiler. 647 echo $ac_n "checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler""... $ac_c" 1>&6 648 echo "configure:649: checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler" >&5 [all...] |
/build/core/ |
envsetup.mk | 52 # Set up configuration for host machine. We don't do cross-
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