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  /external/webkit/WebCore/manual-tests/inspector-wrappers/
inspector-wrappers-test-utils.js 19 "to make a cross-domain XMLHttpRequest. Where " +
28 var str = "<p>This test tries to make a cross-domain XMLHttpRequest to " +
  /external/skia/src/utils/
SkCamera.cpp 118 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross)
120 SkASSERT(cross);
122 // use x,y,z, in case &a == cross or &b == cross
129 cross->set(x, y, z);
299 SkUnit3D axis, zenith, cross; local
313 SkUnit3D::Cross(axis, zenith, &cross);
321 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX))
    [all...]
  /external/stlport/
configure 34 --target=<target> target platform (cross-compiling)
55 --with-cxx=<name> use <name> as C++ compiler (use --target= for cross-compilation)
56 --with-cc=<name> use <name> as C compiler (use --target= for cross-compilation)
97 \$CXX C++ compiler name (use --target= for cross-compilation)
98 \$CC C compiler name (use --target= for cross-compilation)
292 echo "For cross-compilation with gcc use --target option only"
configure.bat 53 REM cross compiling
56 if "%1" == "--cross" goto opt_x
135 echo Enables cross-compiling; the result is that all built files that are
467 REM * Cross Compiling option
472 echo Setting up for cross compiling.
  /external/quake/quake/src/QW/client/
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
mathlib.c 361 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
363 cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
364 cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
365 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
  /external/quake/quake/src/WinQuake/
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
mathlib.cpp 363 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
365 cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
366 cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
367 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
  /external/webkit/JavaScriptCore/wtf/
Vector3.h 123 inline Vector3 cross(const Vector3& v1, const Vector3& v2) function in namespace:WebCore
  /external/bluetooth/glib/
acglib.m4 129 AC_MSG_ERROR($1 [must be set in cache file when cross-compiling.])
  /external/bluetooth/glib/docs/reference/glib/
Makefile.am 57 cross.sgml \
  /external/protobuf/
configure.ac 40 [use the given protoc command instead of building a new one when building tests (useful for cross-compiling)])],
  /external/skia/include/utils/
SkCamera.h 49 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 87 function cross(v1, v2) { function
128 var normal = cross(edge1, edge2);
263 var xaxis = normaliseVector(cross(up, zaxis));
264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 87 function cross(v1, v2) { function
128 var normal = cross(edge1, edge2);
263 var xaxis = normaliseVector(cross(up, zaxis));
264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
  /development/build/tools/
windows_sdk.mk 12 # made complicated by the fact the build system does not support cross-compilation.
  /external/qemu/android/skin/
argb.h 313 static inline int cross( int x, int y ) { function
377 ARGB_REDUCE(spix,cross(fx1,fy1));
389 ARGB_REDUCE(spix,cross(fx2,fy1));
418 ARGB_REDUCE(spix,cross(fx1,fy2));
430 ARGB_REDUCE(spix,cross(fx2,fy2));
  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 96 * Computes the cross-product of two vectors p and q and places
99 public static void cross(float[] p, float[] q, float[] out) { method in class:Shape
  /development/scripts/app_engine_server/gae_shell/static/
shell.js 25 * Also includes cross-browser code (shell.getXmlHttpRequest) to get an
61 * A cross-browser function to get an XmlHttpRequest object.
  /external/protobuf/src/google/protobuf/io/
tokenizer.cc 336 AddError("String literals cannot cross line boundaries.");
  /external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.cpp 664 double cross = v01.m_x * v21.m_y - v01.m_y * v21.m_x; local
666 if (fabs(cross) < 1E-10) {
674 double angle = (piDouble - abs(asin(cross / (d01 * d21)))) * 0.5;
705 cross < 0
  /external/v8/benchmarks/
raytrace.js 250 cross : function(w) {
532 var vV = vU.cross(this.position);
587 this.equator = lookAt.normalize().cross(this.up);
  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 245 cross : function(w) {
527 var vV = vU.cross(this.position);
582 this.equator = lookAt.normalize().cross(this.up);
  /external/jpeg/
configure 630 # If we can't run a trivial program, we are probably using a cross compiler.
647 echo $ac_n "checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler""... $ac_c" 1>&6
648 echo "configure:649: checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler" >&5
    [all...]
  /build/core/
envsetup.mk 52 # Set up configuration for host machine. We don't do cross-

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