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    Searched refs:current_skill (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/WinQuake/
sv_main.cpp 1074 current_skill = (int)(skill.value + 0.5);
1075 if (current_skill < 0)
1076 current_skill = 0;
1077 if (current_skill > 3)
1078 current_skill = 3;
1080 Cvar_SetValue ("skill", (float)current_skill);
quakedef.h 328 extern int current_skill; // skill level for currently loaded level (in case
host_cmd.cpp 25 int current_skill; variable
537 fprintf (f, "%d\n", current_skill);
619 current_skill = (int)(tfloat + 0.1);
620 Cvar_SetValue ("skill", (float)current_skill);
    [all...]
pr_edict.cpp 941 else if ((current_skill == 0 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_EASY))
942 || (current_skill == 1 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_MEDIUM))
943 || (current_skill >= 2 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_HARD)) )

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