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  /external/qemu/android/
qemulator.c 28 QEmulator* emulator = opaque; local
30 VERBOSE_PRINT(hw_control,"%s: light='%s' value=%d window=%p", __FUNCTION__, light, value, emulator->window);
32 emulator->lcd_brightness = value;
33 if (emulator->window)
34 skin_window_set_lcd_brightness( emulator->window, value );
40 qemulator_setup( QEmulator* emulator )
42 AndroidOptions* opts = emulator->opts;
44 if ( !emulator->window && !opts->no_window ) {
45 SkinLayout* layout = emulator->layout;
46 double scale = get_default_scale(emulator->opts)
92 QEmulator* emulator = _emulator; local
101 QEmulator* emulator = _emulator; local
317 QEmulator* emulator = qemulator; local
    [all...]
qemulator.h 46 qemulator_init( QEmulator* emulator,
55 qemulator_done( QEmulator* emulator );
57 /* Sets title on the emulator's window. */
59 qemulator_set_title( QEmulator* emulator );
61 /* Gets emulator's layout. */
63 qemulator_get_layout( QEmulator* emulator );
main.c 283 QEmulator* emulator = ds->opaque; local
285 SkinWindow* window = emulator->window;
286 SkinKeyboard* keyboard = emulator->keyboard;
368 /* only save emulator config through clean exit */
407 QEmulator* emulator = opaque; local
423 emulator->show_trackball = (down != 0);
424 skin_window_show_trackball( emulator->window, emulator->show_trackball );
425 //qemulator_set_title( emulator );
449 if (emulator->window)
552 QEmulator* emulator = qemulator_get(); local
    [all...]
  /external/qemu/distrib/
build-emulator.sh 3 # this script is used to build a static version of the Android emulator
10 TARGET=emulator
22 echo "usage: build-emulator [--target=FILEPATH]"
31 echo "ERROR: could not build the emulator, please check the sources"
34 cp objs/emulator $CURDIR/emulator
make-distrib.sh 3 # this script is used to build a source distribution package for the Android emulator
6 # - the sources of our patched QEMU emulator
7 # - appropriate scripts to rebuild the emulator binary
17 PACKAGE=android-emulator-$DATE
33 mv $QEMUDIR/distrib/build-emulator.sh $TMPDIR/build-emulator.sh
update-audio.sh 90 TARGET=$ANDROID_PREBUILT/emulator/libqemu-audio.a
  /sdk/emulator/tools/
Android.mk 15 # this file is used to build emulator-specific program tools
16 # that should only run in the emulator.
24 # to setup various system properties sent by the emulator program.
31 # emulator-specific binaries.
  /sdk/screenshot/src/com/android/screenshot/
Screenshot.java 39 boolean emulator = false;
54 if (emulator || serial != null) {
62 emulator = true;
69 if (device || emulator) {
144 if (emulator || device) {
146 // this test works because emulator and device can't both be true at the same
148 if (d.isEmulator() == emulator) {
151 if (emulator) {
152 printAndExit("Error: more than one emulator launched!",
170 printAndExit("Error: more than one emulator or device available!"
    [all...]
  /build/core/
user_tags.mk 104 emulator \
105 emulator-arm \
106 emulator-core \
107 emulator-elff \
108 emulator-hw \
109 emulator-memcheck \
110 emulator-tcg \
111 emulator-ui \
cleanbuild.mk 192 # in the staging and emulator data partitions.
209 @echo "Deleted emulator userdata images."
  /external/stlport/
libstlport.mk 3 # Only use this on the device or emulator.
  /system/core/rootdir/
Android.mk 14 # the /system/etc/init.goldfish.sh is needed to enable emulator support
17 # to run the dex pre-optimization *in* the emulator. So keep the file until
51 # the emulator.
  /external/webkit/WebKit/android/wds/client/
AdbConnection.cpp 224 static const char emulator[] = "emulator-"; local
225 if (strncmp(serial, emulator, sizeof(emulator) - 1) == 0)
226 t = Device::EMULATOR;
  /build/target/product/
generic_x86.mk 29 # If running on an emulator or some other device that has a LAN connection
sdk.mk 62 emulator \
  /bootable/recovery/
verifier_test.sh 24 emulator -wipe-data -noaudio -no-window -port $EMULATOR_PORT &
26 ADB="adb -s emulator-$EMULATOR_PORT "
57 # not necessary if we're about to kill the emulator, but nice for
  /development/build/
sdk.atree 74 # emulator skins from sdk.git
75 development/tools/emulator/skins/QVGA platforms/${PLATFORM_NAME}/skins/QVGA
76 development/tools/emulator/skins/WQVGA432 platforms/${PLATFORM_NAME}/skins/WQVGA432
77 development/tools/emulator/skins/WQVGA400 platforms/${PLATFORM_NAME}/skins/WQVGA400
78 development/tools/emulator/skins/HVGA platforms/${PLATFORM_NAME}/skins/HVGA
79 development/tools/emulator/skins/WVGA800 platforms/${PLATFORM_NAME}/skins/WVGA800
80 development/tools/emulator/skins/WVGA854 platforms/${PLATFORM_NAME}/skins/WVGA854
  /bootable/recovery/applypatch/
imgdiff_test.sh 7 # emulator) and checks that the resulting file is correct.
25 emulator -wipe-data -noaudio -no-window -port $EMULATOR_PORT &
27 ADB="adb -s emulator-$EMULATOR_PORT "
65 # not necessary if we're about to kill the emulator, but nice for
  /development/tools/monkeyrunner/src/com/android/monkeyrunner/
MonkeyRunner.java 106 boolean emulator = false;
143 if (emulator || device) {
145 // this test works because emulator and device can't both be true at the same
147 if (d.isEmulator() == emulator) {
150 if (emulator) {
151 printAndExit("Error: more than one emulator launched!",
169 printAndExit("Error: more than one emulator or device available!",
  /sdk/build/
tools.atree 39 # emulator
40 bin/emulator tools/emulator
  /development/build/tools/
make_windows_sdk.sh 5 # - Expects the emulator has been built first, will pick it up from prebuilt.
124 # It's worth building the emulator with -j 4 so do it separately
125 make -j 4 emulator || die "Build failed"
162 rm -v "$TOOLS"/{adb,android,apkbuilder,ddms,dmtracedump,draw9patch,emulator,etc1tool}
180 # If you want the emulator NOTICE in the tools dir, uncomment the following line:
windows_sdk.mk 27 emulator etc1tool \
patch_windows_sdk.sh 51 rm $V $TOOLS/{android,apkbuilder,ddms,dmtracedump,draw9patch,emulator,etc1tool}
69 # Copy the emulator NOTICE in the tools dir
  /device/sample/products/
sample_addon.mk 23 # emulator skin (or for samples)
  /sdk/sdklauncher/
Android.mk 26 # When building the Windows emulator under Linux, use the MinGW one

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