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    Searched refs:entity_state_t (Results 1 - 11 of 11) sorted by null

  /external/quake/quake/src/QW/client/
protocol.h 246 #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered
250 // entity_state_t is the information conveyed from the server
264 } entity_state_t; typedef in typeref:struct:__anon6615
271 entity_state_t entities[MAX_PACKET_ENTITIES];
cl_ents.c 160 void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
231 entity_state_t olde, newe;
412 entity_state_t *s1, *s2;
911 entity_state_t *state;
client.h 334 extern entity_state_t cl_baselines[MAX_EDICTS];
cl_parse.c 702 void CL_ParseBaseline (entity_state_t *es)
731 entity_state_t es;
cl_demo.c 385 entity_state_t *es, blankes;
cl_main.c 87 entity_state_t cl_baselines[MAX_EDICTS];
  /external/quake/quake/src/WinQuake/
render.h 45 entity_state_t baseline; // to fill in defaults in updates
progs.h 43 entity_state_t baseline;
quakedef.h 234 } entity_state_t; typedef in typeref:struct:__anon7016
  /external/quake/quake/src/QW/server/
progs.h 43 entity_state_t baseline;
sv_ents.c 155 void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force)
456 entity_state_t *state;

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