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    Searched refs:eventState (Results 1 - 3 of 3) sorted by null

  /development/simulator/wrapsim/
DevAudio.c 111 AudioState* eventState = calloc(1, sizeof(AudioState));
113 if (configureInitialState(pathName, eventState) != 0) {
114 free(eventState);
117 newDev->state = eventState;
DevEvent.c 19 typedef struct EventState {
26 } EventState;
67 static void configureInitialState(const char* pathName, EventState* eventState)
72 eventState->ident.bustype = 0;
73 eventState->ident.vendor = 0;
74 eventState->ident.product = 0;
75 eventState->ident.version = 0;
77 eventState->name = strdup(gWrapSim.keyMap);
78 eventState->location = strdup("")
    [all...]
  /external/skia/src/animator/
SkAnimator.cpp 419 SkEventState eventState;
420 bool success = evt.findPtr("anim", (void**) &eventState.fDisplayable);
425 fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kOnEnd, &eventState);

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