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  /external/jpeg/
jmemdos.c 92 * The functions are declared "far" as are all their pointer arguments;
97 typedef void far * XMSDRIVER; /* actually a pointer to code */
100 void far * ds_si;
104 void far * ds_si;
107 extern short far jdos_open JPP((short far * handle, char far * filename));
108 extern short far jdos_close JPP((short handle));
109 extern short far jdos_seek JPP((short handle, long offset));
110 extern short far jdos_read JPP((short handle, void far * buffer
    [all...]
jmemdosa.asm 39 ; short far jdos_open (short far * handle, char far * filename)
43 _jdos_open proc far
74 ; short far jdos_close (short handle)
78 _jdos_close proc far
106 ; short far jdos_seek (short handle, long offset)
110 _jdos_seek proc far
140 ; short far jdos_read (short handle, void far * buffer, unsigned short count
    [all...]
jmorecfg.h 228 /* Here is the pseudo-keyword for declaring pointers that must be "far"
230 * by just saying "FAR *" where such a pointer is needed. In a few places
235 #define FAR far
237 #define FAR
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 43 float near, float far) {
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
48 int far) {
51 fixedToFloat(near), fixedToFloat(far));
103 float near, float far) {
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
108 int far) {
111 fixedToFloat(near), fixedToFloat(far));
MatrixTrackingGL.java 192 public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
196 public void glDepthRangex(int near, int far) {
197 mgl.glDepthRangex(near, far);
261 float near, float far) {
262 mCurrent.glFrustumf(left, right, bottom, top, near, far);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
268 int far) {
269 mCurrent.glFrustumx(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far);
    [all...]
  /external/clearsilver/perl/
ClearSilver.pm 62 A. U. Thor, E<lt>a.u.thor@a.galaxy.far.far.awayE<gt>
  /external/openssl/crypto/threads/
pthreads-vms.com 3 $! WARNING: only tested with DEC C so far.
  /packages/apps/Gallery3D/src/com/cooliris/media/
MatrixStack.java 46 public void glFrustumf(float left, float right, float bottom, float top, float near, float far) {
47 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
50 public void glFrustumx(int left, int right, int bottom, int top, int near, int far) {
52 fixedToFloat(far));
103 public void glOrthof(float left, float right, float bottom, float top, float near, float far) {
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
107 public void glOrthox(int left, int right, int bottom, int top, int near, int far) {
109 fixedToFloat(far));
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near
    [all...]
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near
    [all...]
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 233 * @param far
237 float near, float far) {
244 if (near == far) {
245 throw new IllegalArgumentException("near == far");
250 final float r_depth = 1.0f / (far - near);
256 final float tz = -(far + near) * r_depth;
286 * @param far
291 float near, float far) {
298 if (near == far) {
299 throw new IllegalArgumentException("near == far");
    [all...]
GLErrorWrapper.java 231 public void glDepthRangef(float near, float far) {
233 mgl.glDepthRangef(near, far);
237 public void glDepthRangex(int near, int far) {
239 mgl.glDepthRangex(near, far);
334 float near, float far) {
336 mgl.glFrustumf(left, right, bottom, top, near, far);
341 int far) {
343 mgl.glFrustumx(left, right, bottom, top, near, far);
608 float near, float far) {
610 mgl.glOrthof(left, right, bottom, top, near, far);
    [all...]
  /development/ndk/platforms/android-3/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /external/chromium/sdch/open-vcdiff/src/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /external/chromium/third_party/zlib/
zconf.h 177 /* The following definitions for FAR are needed only for MSDOS mixed
178 * model programming (small or medium model with some far allocations).
181 * just define FAR to be empty.
188 # define FAR _far
190 # define FAR far
197 # define FAR _far
199 # define FAR far
222 # ifdef FAR
    [all...]
  /external/qemu/distrib/zlib-1.2.3/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /external/zlib/
zconf.in.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
zconf.h 246 /* The following definitions for FAR are needed only for MSDOS mixed
247 * model programming (small or medium model with some far allocations).
250 * just define FAR to be empty.
257 # define FAR _far
259 # define FAR far
266 # define FAR _far
268 # define FAR far
291 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-3/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /external/skia/src/gl/
SkGL.cpp 119 float near, float far) {
127 mat[10] = 2 / (near - far);
132 mat[14] = (far + near) / (near - far);

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