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    Searched refs:gVertexBuffer (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 94 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
98 float* pPos = gVertexBuffer;
gl_rmain.cpp 233 float* pPoint = gVertexBuffer;
256 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
371 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
375 pPos = gVertexBuffer;
484 pVertex = gVertexBuffer;
505 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
    [all...]
quakedef.h 368 extern float gVertexBuffer[VERTEXARRAYSIZE];
r_part.cpp 659 float* pPos = gVertexBuffer;
663 int maxParticleIndex = (int) sizeof(gVertexBuffer) / (sizeof(float) * 3) - 3;
676 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
742 pPos = gVertexBuffer;
gl_rsurf.cpp 585 float* pPos = gVertexBuffer;
652 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
657 float* pnv = gVertexBuffer;
695 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
700 float* pnv = gVertexBuffer;
    [all...]
gl_draw.cpp     [all...]

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