/external/quake/quake/src/QW/client/ |
gl_rsurf.c | 185 switch (gl_lightmap_format) 387 if (gl_lightmap_format == GL_LUMINANCE) 451 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, 553 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, 699 if (gl_lightmap_format == GL_LUMINANCE) 701 else if (gl_lightmap_format == GL_INTENSITY) 729 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes); 732 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes); 734 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, 768 if (gl_lightmap_format == GL_LUMINANCE [all...] |
glquake2.h | 185 extern int gl_lightmap_format;
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glquake.h | 240 extern int gl_lightmap_format;
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gl_draw.c | 62 int gl_lightmap_format = 4; variable [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rsurf.cpp | 186 switch (gl_lightmap_format) 383 if (gl_lightmap_format == GL_LUMINANCE) 448 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, 575 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, 775 if (gl_lightmap_format == GL_LUMINANCE) 777 else if (gl_lightmap_format == GL_INTENSITY) 801 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes); 804 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes); 806 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, 838 if (gl_lightmap_format == GL_LUMINANCE [all...] |
glquake.h | 228 extern int gl_lightmap_format;
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gl_draw.cpp | 69 int gl_lightmap_format = 4; variable [all...] |