HomeSort by relevance Sort by last modified time
    Searched refs:initTexture (Results 1 - 4 of 4) sorted by null

  /frameworks/base/cmds/bootanimation/
BootAnimation.h 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
82 status_t initTexture(void* buffer, size_t len);
BootAnimation.cpp 88 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
143 status_t BootAnimation::initTexture(void* buffer, size_t len)
280 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
281 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
462 initTexture(
  /frameworks/base/services/surfaceflinger/
TextureManager.h 65 static status_t initTexture(Image* texture, int32_t format);
66 static status_t initTexture(Texture* texture);
TextureManager.cpp 55 status_t TextureManager::initTexture(Texture* texture)
76 status_t TextureManager::initTexture(Image* pImage, int32_t format)
160 initTexture(pImage, buffer->format);
187 status_t err = initTexture(texture);
188 LOGE_IF(err, "loadTexture failed in initTexture (%s)", strerror(err));

Completed in 139 milliseconds