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Searched
refs:initTexture
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/cmds/bootanimation/
BootAnimation.h
81
status_t
initTexture
(Texture* texture, AssetManager& asset, const char* name);
82
status_t
initTexture
(void* buffer, size_t len);
BootAnimation.cpp
88
status_t BootAnimation::
initTexture
(Texture* texture, AssetManager& assets,
143
status_t BootAnimation::
initTexture
(void* buffer, size_t len)
280
initTexture
(&mAndroid[0], mAssets, "images/android-logo-mask.png");
281
initTexture
(&mAndroid[1], mAssets, "images/android-logo-shine.png");
462
initTexture
(
/frameworks/base/services/surfaceflinger/
TextureManager.h
65
static status_t
initTexture
(Image* texture, int32_t format);
66
static status_t
initTexture
(Texture* texture);
TextureManager.cpp
55
status_t TextureManager::
initTexture
(Texture* texture)
76
status_t TextureManager::
initTexture
(Image* pImage, int32_t format)
160
initTexture
(pImage, buffer->format);
187
status_t err =
initTexture
(texture);
188
LOGE_IF(err, "loadTexture failed in
initTexture
(%s)", strerror(err));
Completed in 139 milliseconds