HomeSort by relevance Sort by last modified time
    Searched refs:internalFormat (Results 1 - 10 of 10) sorted by null

  /external/icu4c/test/intltest/
tmsgfmt.h 71 void internalFormat(MessageFormat* msgFmt ,
tmsgfmt.cpp 621 void TestMessageFormat::internalFormat(MessageFormat* msgFmt ,
678 internalFormat( msgFmt1 , testArgs[i], 2, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t1");
700 internalFormat( msgFmt2 , testArgs[i], 2, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t2");
722 internalFormat( msgFmt3 , testArgs[i], 1, exp[i] ,(char*)"From TestMessageFormat::testSelectFormat format t3");
744 internalFormat( msgFmt4 , testArgs[i], 3, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t4");
769 internalFormat( msgFmt5 , testArgs[i], 3, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t5");
    [all...]
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp     [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_glfuncs.h 59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 1391 GLint internalformat,
1399 // In full OpenGL The internalformat can be 1..4, to indicate how many components of the data are valid.
1400 // OpenGL ES requires the internalformat argument match the format for glTexImage2D.
    [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h     [all...]

Completed in 238 milliseconds