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  /external/qemu/android/
hw-control.h 18 * of a given light. 'light' is a string which can be one of:
26 const char* light,
ui-core-protocol.h 33 const char* light,
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 41 SkEmbossMaskFilter::Light light; local
43 memcpy(light.fDirection, direction, sizeof(light.fDirection));
44 light.fAmbient = SkToU8(am);
45 light.fSpecular = SkToU8(sp);
47 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
61 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
62 : fLight(light), fBlurRadius(blurRadius
100 Light light = fLight; local
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SkEmbossMask.cpp 93 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light)
99 int specular = light.fSpecular;
100 int ambient = light.fAmbient;
101 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
102 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
103 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
149 // R = 2 (Light * Normal) Normal - Light
161 // value in the light, and just pass that in to this function
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  /external/quake/quake/src/QW/client/
gl_rlight.c 37 // light animations
38 // 'm' is normal light, 'a' is no light, 'z' is double bright
94 void R_RenderDlight (dlight_t *light)
104 rad = light->radius * 0.35;
106 VectorSubtract (light->origin, r_origin, v);
109 AddLightBlend (1, 0.5, 0, light->radius * 0.0003);
119 glColor4f (light->color[0], light->color[1], light->color[2]
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r_surf.c 81 continue; // not lit by this light
251 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
328 int v, i, b, lightstep, lighttemp, light; local
349 light = lightright;
355 [(light & 0xFF00) + pix];
356 light += lightstep;
378 int v, i, b, lightstep, lighttemp, light; local
399 light = lightright;
405 [(light & 0xFF00) + pix];
406 light += lightstep
428 int v, i, b, lightstep, lighttemp, light; local
478 int v, i, b, lightstep, lighttemp, light; local
532 int lighttemp, lightstep, light; local
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r_light.c 38 // light animations
39 // 'm' is normal light, 'a' is no light, 'z' is double bright
69 void R_MarkLights (dlight_t *light, int bit, mnode_t *node)
80 dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
82 if (dist > light->radius)
84 R_MarkLights (light, bit, node->children[0]);
87 if (dist < -light->radius)
89 R_MarkLights (light, bit, node->children[1]);
105 R_MarkLights (light, bit, node->children[0])
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  /frameworks/base/services/jni/
com_android_server_LightsService.cpp 107 int light, int colorARGB, int flashMode, int onMS, int offMS, int brightnessMode)
112 if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) {
123 devices->lights[light]->set_light(devices->lights[light], &state);
  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 37 // light animations
38 // 'm' is normal light, 'a' is no light, 'z' is double bright
75 void R_RenderDlight (dlight_t *light)
82 rad = light->radius * 0.35;
84 VectorSubtract (light->origin, r_origin, v);
87 AddLightBlend (1, 0.5, 0, light->radius * 0.0003);
105 *pPos++ = light->origin[i] - vpn[i]*rad;
114 *pPos++ = light->origin[j] + vright[j]*cos(a)*rad
127 v[i] = light->origin[i] - vpn[i]*rad;
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r_surf.cpp 81 continue; // not lit by this light
268 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
345 int v, i, b, lightstep, lighttemp, light; local
366 light = lightright;
372 [(light & 0xFF00) + pix];
373 light += lightstep;
395 int v, i, b, lightstep, lighttemp, light; local
416 light = lightright;
422 [(light & 0xFF00) + pix];
423 light += lightstep;
445 int v, i, b, lightstep, lighttemp, light; local
495 int v, i, b, lightstep, lighttemp, light; local
549 int lighttemp, lightstep, light; local
    [all...]
r_light.cpp 38 // light animations
39 // 'm' is normal light, 'a' is no light, 'z' is double bright
69 void R_MarkLights (dlight_t *light, int bit, mnode_t *node)
80 dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
82 if (dist > light->radius)
84 R_MarkLights (light, bit, node->children[0]);
87 if (dist < -light->radius)
89 R_MarkLights (light, bit, node->children[1]);
105 R_MarkLights (light, bit, node->children[0]);
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  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 57 * frustum and light intensities during application development.
105 * // Enable a light for the GLView to manipulate
152 * <li> la - ambient light (all RGB channels)
153 * <li> lar - ambient light red channel
154 * <li> lag - ambient light green channel
155 * <li> lab - ambient light blue channel
156 * <li> ld - diffuse light (all RGB channels)
157 * <li> ldr - diffuse light red channel
158 * <li> ldg - diffuse light green channel
159 * <li> ldb - diffuse light blue channe
900 float[] light = new float[4]; local
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  /external/skia/include/effects/
SkEmbossMaskFilter.h 24 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
28 struct Light {
35 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
54 Light fLight;
  /device/htc/passion-common/libsensors/
nusensors.cpp 49 light = 0, enumerator in enum:sensors_poll_context_t::__anon1345
71 return light;
81 mSensors[light] = new LightSensor();
82 mPollFds[light].fd = mSensors[light]->getFd();
83 mPollFds[light].events = POLLIN;
84 mPollFds[light].revents = 0;
LightSensor.cpp 65 mPendingEvent.light = indexToValue(absinfo.value);
123 mPendingEvent.light = indexToValue(event->value);
  /device/samsung/crespo/libsensors/
sensors.cpp 82 { "GP2A Light sensor",
136 light = 0, enumerator in enum:sensors_poll_context_t::__anon1404
159 return light;
171 mSensors[light] = new LightSensor();
172 mPollFds[light].fd = mSensors[light]->getFd();
173 mPollFds[light].events = POLLIN;
174 mPollFds[light].revents = 0;
LightSensor.cpp 31 This becomes a problem if the phone is turned off in bright light
134 mPendingEvent.light = indexToValue(event->value);
140 if (mEnabled && (mPendingEvent.light != mPreviousLight) &&
145 mPreviousLight = mPendingEvent.light;
  /external/skia/src/views/
SkWidgets.cpp 235 SkEmbossMaskFilter::Light light; local
237 light.fDirection[0] = SK_Scalar1/2;
238 light.fDirection[1] = SK_Scalar1/2;
239 light.fDirection[2] = SK_Scalar1/3;
240 light.fAmbient = 0x48;
241 light.fSpecular = 0x80;
245 light.fDirection[0] = -light.fDirection[0];
246 light.fDirection[1] = -light.fDirection[1]
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  /frameworks/base/services/java/com/android/server/
LightsService.java 49 * Light brightness is managed by a user setting.
54 * Light brightness is managed by a light sensor.
58 private final Light mLights[] = new Light[LIGHT_ID_COUNT];
60 public final class Light {
62 private Light(int id) {
182 mLights[i] = new Light(i);
191 public Light getLight(int id) {
198 Light light = (Light)msg.obj
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 328 public void glLightf(int light, int pname, float param) {
329 mgl.glLightf(light, pname, param);
332 public void glLightfv(int light, int pname, float[] params, int offset) {
333 mgl.glLightfv(light, pname, params, offset);
336 public void glLightfv(int light, int pname, FloatBuffer params) {
337 mgl.glLightfv(light, pname, params);
340 public void glLightx(int light, int pname, int param) {
341 mgl.glLightx(light, pname, param);
344 public void glLightxv(int light, int pname, int[] params, int offset) {
345 mgl.glLightxv(light, pname, params, offset)
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  /hardware/libhardware/include/hardware/
sensors_deprecated.h 31 float light; member in union:__anon9520::__anon9521
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
DemoKitActivity.java 93 private int light; field in class:DemoKitActivity.LightMsg
95 public LightMsg(int light) {
96 this.light = light;
100 return light;
  /frameworks/base/opengl/java/android/opengl/
GLErrorWrapper.java 426 public void glLightf(int light, int pname, float param) {
428 mgl.glLightf(light, pname, param);
432 public void glLightfv(int light, int pname, float[] params, int offset) {
434 mgl.glLightfv(light, pname, params, offset);
438 public void glLightfv(int light, int pname, FloatBuffer params) {
440 mgl.glLightfv(light, pname, params);
444 public void glLightx(int light, int pname, int param) {
446 mgl.glLightx(light, pname, param);
450 public void glLightxv(int light, int pname, int[] params, int offset) {
452 mgl.glLightxv(light, pname, params, offset)
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  /device/htc/passion-common/
passion.mk 29 frameworks/base/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
  /external/grub/docs/
menu.lst 82 color light-green/brown blink-red/blue

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