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Searched
refs:mAndroid
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/cmds/bootanimation/
BootAnimation.cpp
280
initTexture(&
mAndroid
[0], mAssets, "images/android-logo-mask.png");
281
initTexture(&
mAndroid
[1], mAssets, "images/android-logo-shine.png");
293
const GLint xc = (mWidth -
mAndroid
[0].w) / 2;
294
const GLint yc = (mHeight -
mAndroid
[0].h) / 2;
295
const Rect updateRect(xc, yc, xc +
mAndroid
[0].w, yc +
mAndroid
[0].h);
311
float t = 4.0f * float(time / us2ns(16667)) /
mAndroid
[1].w;
312
GLint offset = (1 - (t - floorf(t))) *
mAndroid
[1].w;
320
glBindTexture(GL_TEXTURE_2D,
mAndroid
[1].name);
321
glDrawTexiOES(x, yc, 0,
mAndroid
[1].w, mAndroid[1].h)
[
all
...]
BootAnimation.h
88
Texture
mAndroid
[2];
Completed in 592 milliseconds