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Searched
refs:mAssetPaths
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/utils/
AssetManager.cpp
117
for (size_t i=0; i<
mAssetPaths
.size(); i++) {
118
if (
mAssetPaths
[i].path == ap.path) {
129
mAssetPaths
.add(ap);
133
*cookie = (void*)
mAssetPaths
.size();
154
return next >
mAssetPaths
.size() ? NULL : (void*)next;
161
if (which <
mAssetPaths
.size()) {
162
return
mAssetPaths
[which].path;
269
LOG_FATAL_IF(
mAssetPaths
.size() == 0, "No assets added to AssetManager");
282
size_t i =
mAssetPaths
.size();
286
assetName.string(),
mAssetPaths
.itemAt(i).path.string())
[
all
...]
/frameworks/base/include/utils/
AssetManager.h
339
Vector<asset_path>
mAssetPaths
;
Completed in 27 milliseconds