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    Searched refs:m_boundArrayBuffer (Results 1 - 3 of 3) sorted by null

  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.cpp 206 m_boundArrayBuffer = buffer;
310 } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
311 if (!m_boundArrayBuffer->associateBufferData(target, size)) {
332 } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
333 if (!m_boundArrayBuffer->associateBufferData(target, data)) {
354 } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
355 if (!m_boundArrayBuffer->associateBufferSubData(target, offset, data)) {
955 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
    [all...]
WebGLRenderingContext.h 320 RefPtr<WebGLBuffer> m_boundArrayBuffer;
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp 155 unsigned int m_boundArrayBuffer;
364 , m_boundArrayBuffer(0)
890 m_boundArrayBuffer = bufID;
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