/external/webkit/WebCore/rendering/style/ |
StyleReflection.h | 44 return m_direction == o.m_direction && m_offset == o.m_offset && m_mask == o.m_mask; 48 CSSReflectionDirection direction() const { return m_direction; } 52 void setDirection(CSSReflectionDirection dir) { m_direction = dir; } 58 : m_direction(ReflectionBelow) 63 CSSReflectionDirection m_direction; member in class:WebCore::StyleReflection
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/external/webkit/WebCore/css/ |
CSSReflectValue.h | 46 CSSReflectionDirection direction() const { return m_direction; } 57 : m_direction(direction) 63 CSSReflectionDirection m_direction; member in class:WebCore::CSSReflectValue
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CSSReflectValue.cpp | 39 switch (m_direction) {
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/external/webkit/WebCore/platform/text/ |
BidiContext.h | 40 WTF::Unicode::Direction dir() const { return static_cast<WTF::Unicode::Direction>(m_direction); } 46 , m_direction(direction) 53 unsigned m_direction : 5; // Direction
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BidiResolver.h | 132 : m_direction(WTF::Unicode::OtherNeutral) 154 WTF::Unicode::Direction dir() const { return m_direction; } 155 void setDir(WTF::Unicode::Direction d) { m_direction = d; } 189 WTF::Unicode::Direction m_direction; member in class:WebCore::BidiResolver 291 addRun(new Run(startOffset, endOffset + 1, context(), m_direction)); 297 m_direction = WTF::Unicode::OtherNeutral; 326 if (m_direction == OtherNeutral) 327 m_direction = m_status.lastStrong == LeftToRight ? LeftToRight : RightToLeft; 332 m_direction = EuropeanNumber; 336 m_direction = ArabicNumber [all...] |
/external/webkit/WebCore/svg/graphics/filters/ |
SVGSpotLightSource.h | 41 const FloatPoint3D& direction() const { return m_direction; } 53 , m_direction(direction) 60 FloatPoint3D m_direction; member in class:WebCore::SpotLightSource
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/external/webkit/WebCore/platform/animation/ |
Animation.cpp | 34 , m_direction(initialAnimationDirection()) 56 , m_direction(o.m_direction) 78 m_direction = o.m_direction; 109 m_direction == o->m_direction &&
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Animation.h | 82 AnimationDirection direction() const { return m_direction; } 94 void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; } 123 AnimationDirection m_direction : 1;
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/external/webkit/WebCore/rendering/ |
TransformState.cpp | 35 if (m_direction == ApplyTransformDirection) 62 if (m_direction == ApplyTransformDirection) 93 if (m_direction == ApplyTransformDirection) 104 if (m_direction == ApplyTransformDirection) 112 if (m_direction == ApplyTransformDirection) {
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RenderMarquee.h | 93 EMarqueeDirection m_direction : 4;
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TransformState.h | 51 , m_direction(mappingDirection) 85 TransformDirection m_direction; member in class:WebCore::TransformState
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RenderMarquee.cpp | 65 , m_suspended(false), m_stopped(false), m_direction(MAUTO) 214 if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopCount() && m_currentLoop >= m_totalLoops)) 218 m_direction = s->marqueeDirection();
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InlineIterator.h | 260 m_direction = WTF::Unicode::OtherNeutral;
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/external/webkit/WebCore/platform/graphics/android/ |
AndroidAnimation.cpp | 46 m_direction(animation->direction()), 60 m_direction(anim->m_direction), 93 if (m_direction == Animation::AnimationDirectionAlternate)
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AndroidAnimation.h | 57 int m_direction; member in class:WebCore::AndroidAnimation
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