/frameworks/base/opengl/java/android/opengl/ |
Group.java | 31 private Material material = null; field in class:MaterialIndices 34 public MaterialIndices(Material material, ShortBuffer indexBuffer) { 35 this.material = material; 39 public Material getMaterial() { 40 return material; 74 dis.readInt(); // material name length 76 Material material = parent.getMaterial(matName) local [all...] |
/external/v8/benchmarks/ |
raytrace.js | 61 // flog/material/basematerial.js 62 // flog/material/solid.js 63 // flog/material/chessboard.js 326 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 328 Flog.RayTracer.Material.BaseMaterial = Class.create(); 330 Flog.RayTracer.Material.BaseMaterial.prototype = { 354 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 361 Flog.RayTracer.Material.Solid = Class.create(); 363 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/webkit/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 323 Flog.RayTracer.Material.BaseMaterial = Class.create(); 325 Flog.RayTracer.Material.BaseMaterial.prototype = { 349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 356 Flog.RayTracer.Material.Solid = Class.create(); 358 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/frameworks/base/opengl/libagl/ |
light.cpp | 246 material_t& material = c->lighting.front; local 252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); 253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); 254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); 269 material.ambient.v, 270 material.emission.v); 271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; 309 // fetch the material color 314 // acquire the color-material from the vertex 315 material_t& material = c->lighting.front local 369 const material_t& material = c->lighting.front; local [all...] |
/external/grub/docs/ |
help2man | 48 -i, --include=FILE include material from `FILE' 49 -I, --opt-include=FILE include material from `FILE' if it exists
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texinfo.tex | 210 % Append this vertical mode material after the current line in the output. 673 % does not have much material. In this case, it's better to add an [all...] |
/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 157 this.material = [0.7, 0.7, 0.7]; 212 colour = closest.material; 336 // triangles[i-1].material = [0.7,0.2,0.2]; 337 // triangles[i-1].material.reflection = 0.8;
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 157 this.material = [0.7, 0.7, 0.7]; 212 colour = closest.material; 336 // triangles[i-1].material = [0.7,0.2,0.2]; 337 // triangles[i-1].material.reflection = 0.8;
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/external/dropbear/libtomcrypt/ |
crypt.tex | [all...] |
/external/e2fsprogs/lib/et/ |
texinfo.tex | 924 % Define the macros used in formatting output of the sorted index material. [all...] |