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  /frameworks/base/opengl/java/android/opengl/
Group.java 31 private Material material = null; field in class:MaterialIndices
34 public MaterialIndices(Material material, ShortBuffer indexBuffer) {
35 this.material = material;
39 public Material getMaterial() {
40 return material;
74 dis.readInt(); // material name length
76 Material material = parent.getMaterial(matName) local
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  /external/v8/benchmarks/
raytrace.js 61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
326 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
328 Flog.RayTracer.Material.BaseMaterial = Class.create();
330 Flog.RayTracer.Material.BaseMaterial.prototype = {
354 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
361 Flog.RayTracer.Material.Solid = Class.create();
363 Flog.RayTracer.Material.Solid.prototype = Object.extend
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  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
323 Flog.RayTracer.Material.BaseMaterial = Class.create();
325 Flog.RayTracer.Material.BaseMaterial.prototype = {
349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
356 Flog.RayTracer.Material.Solid = Class.create();
358 Flog.RayTracer.Material.Solid.prototype = Object.extend
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  /frameworks/base/opengl/libagl/
light.cpp 246 material_t& material = c->lighting.front; local
252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v);
254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
269 material.ambient.v,
270 material.emission.v);
271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a;
309 // fetch the material color
314 // acquire the color-material from the vertex
315 material_t& material = c->lighting.front local
369 const material_t& material = c->lighting.front; local
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  /external/grub/docs/
help2man 48 -i, --include=FILE include material from `FILE'
49 -I, --opt-include=FILE include material from `FILE' if it exists
texinfo.tex 210 % Append this vertical mode material after the current line in the output.
673 % does not have much material. In this case, it's better to add an
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  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 157 this.material = [0.7, 0.7, 0.7];
212 colour = closest.material;
336 // triangles[i-1].material = [0.7,0.2,0.2];
337 // triangles[i-1].material.reflection = 0.8;
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 157 this.material = [0.7, 0.7, 0.7];
212 colour = closest.material;
336 // triangles[i-1].material = [0.7,0.2,0.2];
337 // triangles[i-1].material.reflection = 0.8;
  /external/dropbear/libtomcrypt/
crypt.tex     [all...]
  /external/e2fsprogs/lib/et/
texinfo.tex 924 % Define the macros used in formatting output of the sorted index material.
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