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    Searched refs:net_activeconnections (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/WinQuake/
net_loop.cpp 58 hostcache[0].users = net_activeconnections;
net.h 268 extern int net_activeconnections;
net_main.cpp 59 int net_activeconnections = 0; variable
117 if (net_activeconnections >= svs.maxclients)
host.cpp 379 net_activeconnections--;
net_dgrm.cpp 880 MSG_WriteByte(&net_message, net_activeconnections);
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net_ser.cpp 914 MSG_WriteByte(&net_message, net_activeconnections);
sv_main.cpp 328 net_activeconnections++;
host_cmd.cpp 91 print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
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