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    Searched refs:pcx (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/QW/client/
skin.c 99 pcx_t *pcx; local
120 sprintf (name, "skins/%s.pcx", skin->name);
125 sprintf (name, "skins/%s.pcx", baseskin.string);
135 // parse the PCX file
137 pcx = (pcx_t *)raw;
138 raw = &pcx->data;
140 if (pcx->manufacturer != 0x0a
141 || pcx->version != 5
142 || pcx->encoding != 1
143 || pcx->bits_per_pixel !=
    [all...]
screen.c 594 pcx_t *pcx; local
597 pcx = Hunk_TempAlloc (width*height*2+1000);
598 if (pcx == NULL)
604 pcx->manufacturer = 0x0a; // PCX id
605 pcx->version = 5; // 256 color
606 pcx->encoding = 1; // uncompressed
607 pcx->bits_per_pixel = 8; // 256 color
608 pcx->xmin = 0;
609 pcx->ymin = 0;
    [all...]
gl_screen.c 646 Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
685 pcx_t *pcx; local
688 pcx = Hunk_TempAlloc (width*height*2+1000);
689 if (pcx == NULL)
695 pcx->manufacturer = 0x0a; // PCX id
696 pcx->version = 5; // 256 color
697 pcx->encoding = 1; // uncompressed
698 pcx->bits_per_pixel = 8; // 256 color
699 pcx->xmin = 0
    [all...]
gl_warp.c 350 PCX Loading
381 pcx_t *pcx, pcxbuf; local
389 // parse the PCX file
393 pcx = &pcxbuf;
395 if (pcx->manufacturer != 0x0a
396 || pcx->version != 5
397 || pcx->encoding != 1
398 || pcx->bits_per_pixel != 8
399 || pcx->xmax >= 320
400 || pcx->ymax >= 256
    [all...]
  /external/quake/quake/src/WinQuake/
screen.cpp 551 pcx_t *pcx; local
554 pcx = Hunk_TempAlloc (width*height*2+1000);
555 if (pcx == NULL)
561 pcx->manufacturer = 0x0a; // PCX id
562 pcx->version = 5; // 256 color
563 pcx->encoding = 1; // uncompressed
564 pcx->bits_per_pixel = 8; // 256 color
565 pcx->xmin = 0;
566 pcx->ymin = 0
    [all...]
gl_warp.cpp 399 PCX Loading
430 pcx_t *pcx, pcxbuf; local
438 // parse the PCX file
442 pcx = &pcxbuf;
444 if (pcx->manufacturer != 0x0a
445 || pcx->version != 5
446 || pcx->encoding != 1
447 || pcx->bits_per_pixel != 8
448 || pcx->xmax >= 320
449 || pcx->ymax >= 256
    [all...]

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