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Searched
refs:pcx
(Results
1 - 6
of
6
) sorted by null
/external/quake/quake/src/QW/client/
skin.c
99
pcx_t *
pcx
;
local
120
sprintf (name, "skins/%s.
pcx
", skin->name);
125
sprintf (name, "skins/%s.
pcx
", baseskin.string);
135
// parse the
PCX
file
137
pcx
= (pcx_t *)raw;
138
raw = &
pcx
->data;
140
if (
pcx
->manufacturer != 0x0a
141
||
pcx
->version != 5
142
||
pcx
->encoding != 1
143
||
pcx
->bits_per_pixel !=
[
all
...]
screen.c
594
pcx_t *
pcx
;
local
597
pcx
= Hunk_TempAlloc (width*height*2+1000);
598
if (
pcx
== NULL)
604
pcx
->manufacturer = 0x0a; //
PCX
id
605
pcx
->version = 5; // 256 color
606
pcx
->encoding = 1; // uncompressed
607
pcx
->bits_per_pixel = 8; // 256 color
608
pcx
->xmin = 0;
609
pcx
->ymin = 0;
[
all
...]
gl_screen.c
646
Con_Printf ("SCR_ScreenShot_f: Couldn't create a
PCX
file\n");
685
pcx_t *
pcx
;
local
688
pcx
= Hunk_TempAlloc (width*height*2+1000);
689
if (
pcx
== NULL)
695
pcx
->manufacturer = 0x0a; //
PCX
id
696
pcx
->version = 5; // 256 color
697
pcx
->encoding = 1; // uncompressed
698
pcx
->bits_per_pixel = 8; // 256 color
699
pcx
->xmin = 0
[
all
...]
gl_warp.c
350
PCX
Loading
381
pcx_t *
pcx
, pcxbuf;
local
389
// parse the
PCX
file
393
pcx
= &pcxbuf;
395
if (
pcx
->manufacturer != 0x0a
396
||
pcx
->version != 5
397
||
pcx
->encoding != 1
398
||
pcx
->bits_per_pixel != 8
399
||
pcx
->xmax >= 320
400
||
pcx
->ymax >= 256
[
all
...]
/external/quake/quake/src/WinQuake/
screen.cpp
551
pcx_t *
pcx
;
local
554
pcx
= Hunk_TempAlloc (width*height*2+1000);
555
if (
pcx
== NULL)
561
pcx
->manufacturer = 0x0a; //
PCX
id
562
pcx
->version = 5; // 256 color
563
pcx
->encoding = 1; // uncompressed
564
pcx
->bits_per_pixel = 8; // 256 color
565
pcx
->xmin = 0;
566
pcx
->ymin = 0
[
all
...]
gl_warp.cpp
399
PCX
Loading
430
pcx_t *
pcx
, pcxbuf;
local
438
// parse the
PCX
file
442
pcx
= &pcxbuf;
444
if (
pcx
->manufacturer != 0x0a
445
||
pcx
->version != 5
446
||
pcx
->encoding != 1
447
||
pcx
->bits_per_pixel != 8
448
||
pcx
->xmax >= 320
449
||
pcx
->ymax >= 256
[
all
...]
Completed in 2971 milliseconds