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    Searched refs:preserve3D (Results 1 - 2 of 2) sorted by null

  /external/webkit/WebCore/rendering/
RenderInline.cpp 758 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
762 transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
764 transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
770 transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
790 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
794 transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
796 transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
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RenderBox.cpp     [all...]

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