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    Searched refs:preserves3D (Results 1 - 10 of 10) sorted by null

  /external/webkit/WebCore/platform/graphics/win/
GraphicsLayerCACF.cpp 250 void GraphicsLayerCACF::setPreserves3D(bool preserves3D)
252 if (preserves3D == m_preserves3D)
255 GraphicsLayer::setPreserves3D(preserves3D);
  /external/webkit/WebCore/platform/graphics/
GraphicsLayer.cpp 277 if (!preserves3D())
293 if (preserves3D()) {
GraphicsLayer.h 238 bool preserves3D() const { return m_preserves3D; }
  /external/webkit/WebCore/platform/graphics/qt/
GraphicsLayerQt.cpp 214 bool preserves3D: 1;
221 State(): maskLayer(0), opacity(1.f), preserves3D(false), masksToBounds(false),
522 m_state.preserves3D = m_layer->preserves3D();
712 if (b != preserves3D());
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  /external/webkit/WebCore/rendering/
RenderInline.cpp 758 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
790 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
    [all...]
RenderBox.cpp     [all...]
RenderLayer.h 426 bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
644 // in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
RenderLayer.cpp 493 // Note that preserves3D() creates stacking context, so we can just run up the stacking contexts.
494 while (curr && curr->preserves3D()) {
524 if (preserves3D())
    [all...]
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsLayerCA.mm 596 void GraphicsLayerCA::setPreserves3D(bool preserves3D)
598 if (preserves3D == m_preserves3D)
601 GraphicsLayer::setPreserves3D(preserves3D);
    [all...]
  /external/webkit/WebCore/rendering/style/
RenderStyle.h     [all...]

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