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Searched
refs:scrap_texnum
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
gl_draw.c
117
int
scrap_texnum
;
variable
166
GL_Bind(
scrap_texnum
);
211
texnum +=
scrap_texnum
;
476
scrap_texnum
= texture_extension_number;
[
all
...]
/external/quake/quake/src/WinQuake/
gl_draw.cpp
429
int
scrap_texnum
;
variable
483
GL_Bind(
scrap_texnum
+ texnum);
542
texnum +=
scrap_texnum
;
816
scrap_texnum
= texture_extension_number;
[
all
...]
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