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    Searched refs:skytexorder (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_warp.c 984 int skytexorder[6] = {0,2,1,3,4,5}; variable
1003 GL_Bind (SKY_TEX+skytexorder[i]);
  /external/quake/quake/src/WinQuake/
gl_warp.cpp 1033 int skytexorder[6] = {0,2,1,3,4,5}; variable
1052 GL_Bind (SKY_TEX+skytexorder[i]);

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