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    Searched refs:sprite (Results 1 - 10 of 10) sorted by null

  /external/proguard/src/proguard/gui/splash/
TimeSwitchSprite.java 26 * This Sprite displays another Sprite in a given time interval.
27 * The time of the encapsulated Sprite is shifted by the start time.
31 public class TimeSwitchSprite implements Sprite
35 private final Sprite sprite; field in class:TimeSwitchSprite
39 * Creates a new TimeSwitchSprite for displaying a given Sprite starting at
42 * @param sprite the toggled Sprite.
44 public TimeSwitchSprite(long onTime, Sprite sprite
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ColorSprite.java 26 * This Sprite colors another given sprite.
30 public class ColorSprite implements Sprite
33 private final Sprite sprite; field in class:ColorSprite
38 * @param color the variable color of the given sprite.
39 * @param sprite the sprite that will be colored and painted.
42 Sprite sprite)
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FontSprite.java 26 * This Sprite sets the font for another given sprite.
30 public class FontSprite implements Sprite
33 private final Sprite sprite; field in class:FontSprite
38 * @param font the variable Font of the given sprite.
39 * @param sprite the sprite that will be provided of a font and painted.
42 Sprite sprite)
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ClipSprite.java 26 * This Sprite encapsulates another Sprite, which is clipped by a clip Sprite.
30 public class ClipSprite implements Sprite
34 private final Sprite clipSprite;
35 private final Sprite sprite; field in class:ClipSprite
40 * @param insideClipColor the background color inside the clip sprite.
41 * @param outsideClipColor the background color outside the clip sprite.
42 * @param clipSprite the clip Sprite
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ShadowedSprite.java 26 * This Sprite adds a drop shadow to another Sprite.
30 public class ShadowedSprite implements Sprite
36 private final Sprite sprite; field in class:ShadowedSprite
44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.
45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.
49 * @param sprite the Sprite to be painted with its shadow.
55 Sprite sprite
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BufferedSprite.java 27 * This Sprite encapsulates another Sprite, which is then buffered in an Image.
31 public class BufferedSprite implements Sprite
37 private final Sprite sprite; field in class:BufferedSprite
50 * @param sprite the Sprite that is painted in the buffer.
59 Sprite sprite,
68 sprite,
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SplashPanel.java 31 * This JPanel renders an animated Sprite.
40 private final Sprite sprite; field in class:SplashPanel
50 * Creates a new SplashPanel with the given Sprite, which will be animated
52 * @param sprite the Sprite that will be animated.
54 * animating the Sprite (between 0 and 1).
56 public SplashPanel(Sprite sprite, double processorLoad)
58 this(sprite, processorLoad, (long)Integer.MAX_VALUE)
212 Sprite sprite = local
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  /external/qemu/distrib/sdl-1.2.12/src/video/riscos/
SDL_riscossprite.c 28 Implements Sprite plotting code for wimp display.window
42 /* Create sprite buffer for screen */
78 /* Initialise a sprite area */
99 regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */
102 | 1; /* Marker to distinguish between mode selectors and sprite modes */
108 /* Modify sprite to take into account 256 colour palette */
109 int *sprite = (int *)(buffer + 16); local
110 /* Adjust sprite offsets */
111 sprite[0] += 2048
147 int *sprite = ((int *)this->hidden->bank[1])+4; local
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  /external/proguard/lib/
proguardgui.jar 
  /external/kernel-headers/original/linux/
fb.h 757 struct fb_pixmap sprite; /* Cursor hardware mapper */ member in struct:fb_info
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