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  /external/webkit/WebCore/platform/graphics/wince/
WinceGraphicsExtras.h 29 static inline int stableRound(double d)
GraphicsContextWince.cpp 50 // stableRound rounds -0.5 to 0, where lround rounds -0.5 to -1.
51 static inline int stableRound(double d)
63 return IntRect(stableRound(r.x()), stableRound(r.y()), stableRound(r.right()) - stableRound(r.x()), stableRound(r.bottom()) - stableRound(r.y()));
100 *x2 = stableRound(x1 * m_cosA + y1 * m_sinA) + m_postShiftX;
101 *y2 = stableRound(y1 * m_cosA - x1 * m_sinA) + m_postShiftY
    [all...]
PlatformPathWince.cpp 254 winPoints[i2].x = stableRound(trPoint.x());
255 winPoints[i2].y = stableRound(trPoint.y());
259 winPoints[i2].x = stableRound(i->at(i2).x());
260 winPoints[i2].y = stableRound(i->at(i2).y());

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