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Searched
refs:stableRound
(Results
1 - 3
of
3
) sorted by null
/external/webkit/WebCore/platform/graphics/wince/
WinceGraphicsExtras.h
29
static inline int
stableRound
(double d)
GraphicsContextWince.cpp
50
//
stableRound
rounds -0.5 to 0, where lround rounds -0.5 to -1.
51
static inline int
stableRound
(double d)
63
return IntRect(
stableRound
(r.x()),
stableRound
(r.y()),
stableRound
(r.right()) -
stableRound
(r.x()),
stableRound
(r.bottom()) -
stableRound
(r.y()));
100
*x2 =
stableRound
(x1 * m_cosA + y1 * m_sinA) + m_postShiftX;
101
*y2 =
stableRound
(y1 * m_cosA - x1 * m_sinA) + m_postShiftY
[
all
...]
PlatformPathWince.cpp
254
winPoints[i2].x =
stableRound
(trPoint.x());
255
winPoints[i2].y =
stableRound
(trPoint.y());
259
winPoints[i2].x =
stableRound
(i->at(i2).x());
260
winPoints[i2].y =
stableRound
(i->at(i2).y());
Completed in 1751 milliseconds