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Searched
refs:startByte
(Results
1 - 7
of
7
) sorted by null
/external/webkit/WebCore/html/canvas/
WebGLByteArray.cpp
79
unsigned
startByte
= m_byteOffset + offset * sizeof(signed char);
80
unsigned limitByte =
startByte
+ length * sizeof(signed char);
82
if (
startByte
>= bufferLength || limitByte > bufferLength)
84
return create(buffer(),
startByte
, length);
WebGLFloatArray.cpp
81
unsigned
startByte
= m_byteOffset + offset * sizeof(float);
82
unsigned limitByte =
startByte
+ length * sizeof(float);
84
if (
startByte
>= bufferLength || limitByte > bufferLength)
86
return create(buffer(),
startByte
, length);
WebGLIntArray.cpp
85
unsigned
startByte
= m_byteOffset + offset * sizeof(int);
86
unsigned limitByte =
startByte
+ length * sizeof(int);
88
if (
startByte
>= bufferLength || limitByte > bufferLength)
90
return create(buffer(),
startByte
, length);
WebGLShortArray.cpp
84
unsigned
startByte
= m_byteOffset + offset * sizeof(short);
85
unsigned limitByte =
startByte
+ length * sizeof(short);
87
if (
startByte
>= bufferLength || limitByte > bufferLength)
89
return create(buffer(),
startByte
, length);
WebGLUnsignedByteArray.cpp
81
unsigned
startByte
= m_byteOffset + offset * sizeof(unsigned char);
82
unsigned limitByte =
startByte
+ length * sizeof(unsigned char);
84
if (
startByte
>= bufferLength || limitByte > bufferLength)
86
return create(buffer(),
startByte
, length);
WebGLUnsignedIntArray.cpp
86
unsigned
startByte
= m_byteOffset + offset * sizeof(unsigned int);
87
unsigned limitByte =
startByte
+ length * sizeof(unsigned int);
89
if (
startByte
>= bufferLength || limitByte > bufferLength)
91
return create(buffer(),
startByte
, length);
WebGLUnsignedShortArray.cpp
88
unsigned
startByte
= m_byteOffset + offset * sizeof(unsigned short);
89
unsigned limitByte =
startByte
+ length * sizeof(unsigned short);
91
if (
startByte
>= bufferLength || limitByte > bufferLength)
93
return create(buffer(),
startByte
, length);
Completed in 131 milliseconds