/frameworks/base/opengl/tests/linetex/ |
linetex.cpp | 89 const GLfloat texCoords[4][2] = { 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/base/services/surfaceflinger/ |
LayerBase.cpp | 424 struct TexCoords { 460 TexCoords texCoords[4]; 461 texCoords[vLT].u = cl; 462 texCoords[vLT].v = ct; 463 texCoords[vLB].u = cl; 464 texCoords[vLB].v = cb; 465 texCoords[vRB].u = cr; 466 texCoords[vRB].v = cb; 467 texCoords[vRT].u = cr [all...] |
SurfaceFlinger.cpp | [all...] |
/frameworks/base/opengl/tests/fillrate/ |
fillrate.cpp | 100 const GLfloat texCoords[4][2] = { 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/base/opengl/tests/filter/ |
filter.cpp | 148 const GLfloat texCoords[4][2] = { 177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/base/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 158 const GLfixed texCoords[] = { 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/base/opengl/tests/tritex/ |
tritex.cpp | 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/external/skia/src/gl/ |
SkGL.cpp | 355 const SkGLVertex* SK_RESTRICT texCoords, 361 if (NULL != texCoords) { 364 glTexCoordPointer(2, SK_GLType, 0, texCoords);
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SkGL.h | 273 const SkGLVertex* SK_RESTRICT texCoords,
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/frameworks/base/opengl/tests/gl_basic/ |
gl_basic.cpp | 348 const GLfixed texCoords[] = { 358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 234 float texCoords[] = { 257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); [all...] |