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    Searched refs:theRect (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_rsurf.c 425 glRect_t *theRect;
449 theRect = &lightmap_rectchange[i];
450 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
451 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
452 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
453 theRect->l = BLOCK_WIDTH;
454 theRect->t = BLOCK_HEIGHT;
455 theRect->h = 0;
456 theRect->w = 0;
551 theRect = &lightmap_rectchange[i]
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 421 glRect_t *theRect;
446 theRect = &lightmap_rectchange[i];
447 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
448 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
449 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
450 theRect->l = BLOCK_WIDTH;
451 theRect->t = BLOCK_HEIGHT;
452 theRect->h = 0;
453 theRect->w = 0;
573 theRect = &lightmap_rectchange[i]
    [all...]

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