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    Searched refs:vpt (Results 1 - 4 of 4) sorted by null

  /frameworks/base/opengl/libagl/
matrix.cpp 83 c->transforms.vpt.loadIdentity();
84 c->transforms.vpt.zNear = 0.0f;
85 c->transforms.vpt.zFar = 1.0f;
134 vp_transform_t& vpt = c->transforms.vpt; local
135 vpt.transform.matrix.load(vpt.matrix);
136 vpt.transform.picker();
519 matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp);
702 GLfloat near = c->transforms.vpt.zNear
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vertex.cpp 56 // [x,y,z]window = vpt * ([x,y,z]clip / clip.w)
70 const GLfixed* const m = c->transforms.vpt.transform.matrix.m;
texture.cpp 590 GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear);
591 GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar);
    [all...]
  /frameworks/base/include/private/opengles/
gl_context.h 501 vp_transform_t vpt __attribute__((aligned(32))); member in struct:android::gl::transform_state_t

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