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  /external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.cpp 243 POINT* winPoints = 0;
246 winPoints = new POINT[npoints + 1];
248 winPoints = new POINT[npoints];
250 if (winPoints) {
254 winPoints[i2].x = stableRound(trPoint.x());
255 winPoints[i2].y = stableRound(trPoint.y());
259 winPoints[i2].x = stableRound(i->at(i2).x());
260 winPoints[i2].y = stableRound(i->at(i2).y());
264 if (fill && winPoints[npoints - 1] != winPoints[0])
    [all...]
GraphicsContextWince.cpp 886 Vector<POINT, 20> winPoints(npoints);
888 winPoints[0].x = stableRound(trPoint.x());
889 winPoints[0].y = stableRound(trPoint.y());
890 RECT rect = { winPoints[0].x, winPoints[0].y, winPoints[0].x, winPoints[0].y };
893 winPoints[i].x = stableRound(trPoint.x());
894 winPoints[i].y = stableRound(trPoint.y());
895 if (rect.left > winPoints[i].x
    [all...]

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