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Searched
refs:winPoints
(Results
1 - 2
of
2
) sorted by null
/external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.cpp
243
POINT*
winPoints
= 0;
246
winPoints
= new POINT[npoints + 1];
248
winPoints
= new POINT[npoints];
250
if (
winPoints
) {
254
winPoints
[i2].x = stableRound(trPoint.x());
255
winPoints
[i2].y = stableRound(trPoint.y());
259
winPoints
[i2].x = stableRound(i->at(i2).x());
260
winPoints
[i2].y = stableRound(i->at(i2).y());
264
if (fill &&
winPoints
[npoints - 1] !=
winPoints
[0])
[
all
...]
GraphicsContextWince.cpp
886
Vector<POINT, 20>
winPoints
(npoints);
888
winPoints
[0].x = stableRound(trPoint.x());
889
winPoints
[0].y = stableRound(trPoint.y());
890
RECT rect = {
winPoints
[0].x,
winPoints
[0].y,
winPoints
[0].x,
winPoints
[0].y };
893
winPoints
[i].x = stableRound(trPoint.x());
894
winPoints
[i].y = stableRound(trPoint.y());
895
if (rect.left >
winPoints
[i].x
[
all
...]
Completed in 31 milliseconds