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Searched
refs:zL
(Results
1 - 4
of
4
) sorted by null
/external/neven/Embedded/common/src/b_TensorEm/
Flt16Vec3D.c
85
int32
zL
= ( int32 ) srcPtrA->zE << bbpDiffL;
88
if( ptrA->zE !=
zL
) return FALSE;
96
int32
zL
= ( int32 ) ptrA->zE << -bbpDiffL;
99
if(
zL
!= srcPtrA->zE ) return FALSE;
241
int32
zL
= ( ( int32 ) ptrA->zE << 16 ) / normL;
242
*ptrA = bts_Flt16Vec3D_create32( xL, yL,
zL
, 16 );
258
int32 xL, yL,
zL
, bbpL;
265
zL
= vec1A.zE + ( ( int32 ) vec2A.zE << shiftL );
272
zL
= ( ( int32 ) vec1A.zE << -shiftL ) + vec2A.zE;
276
return bts_Flt16Vec3D_create32( xL, yL,
zL
, bbpL )
[
all
...]
Int16Vec3D.c
141
int32
zL
= ( ( int32 )ptrA->zE << 16 ) / normL;
144
ptrA->zE =
zL
>> ( 16 - bbpA );
Cluster3D.c
135
int32
zL
= 0;
143
zL
+= vecPtrL->zE;
149
zL
= ( ( (
zL
<< 1 ) / ( int32 )ptrA->sizeE ) + 1 ) >> 1;
151
return bts_Flt16Vec3D_create16( ( int16 )xL, ( int16 )yL, ( int16 )
zL
, ( int16 )ptrA->bbpE );
358
int32
zL
= vecPtrL->zE;
359
vecPtrL->xE = ( x0L + xL * altA.matE.xxE + yL * altA.matE.xyE +
zL
* altA.matE.xzE ) >> altA.matE.bbpE;
360
vecPtrL->yE = ( y0L + xL * altA.matE.yxE + yL * altA.matE.yyE +
zL
* altA.matE.yzE ) >> altA.matE.bbpE;
361
vecPtrL->zE = ( z0L + xL * altA.matE.zxE + yL * altA.matE.zyE +
zL
* altA.matE.zzE ) >> altA.matE.bbpE;
Flt16Mat3D.c
267
int32
zL
= ( int32 ) matPtrA->zxE * vecPtrA->xE + ( int32 ) matPtrA->zyE * vecPtrA->yE + ( int32 ) matPtrA->zzE * vecPtrA->zE;
274
vecL.zE = ( (
zL
>> sh1L ) + 1 ) >> 1;
281
vecL.zE =
zL
<< -matPtrA->bbpE;
301
int32
zL
= ( ( ( ( int32 ) matPtrA->zxE * vecPtrA->xE + 1 ) >> 1 ) +
306
return bts_Flt16Vec3D_create32( xL, yL,
zL
, vecPtrA->bbpE + matPtrA->bbpE - 1 );
Completed in 147 milliseconds