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  /external/qemu/distrib/sdl-1.2.12/src/audio/dmedia/
SDL_irixaudio.h 35 /* The handle for the audio device */
  /external/qemu/distrib/sdl-1.2.12/src/audio/dsp/
SDL_dspaudio.h 33 /* The file descriptor for the audio device */
  /external/qemu/distrib/sdl-1.2.12/src/audio/dummy/
SDL_dummyaudio.h 33 /* The file descriptor for the audio device */
  /external/qemu/distrib/sdl-1.2.12/src/audio/ums/
SDL_umsaudio.h 38 /* Pointer to the (open) UMS audio device */
  /external/qemu/distrib/sdl-1.2.12/src/joystick/beos/
SDL_bejoystick.cc 29 #include <be/device/Joystick.h>
86 /* Function to get the device-dependent name of a joystick */
141 /* Function to update the state of a joystick - called as a device poll.
144 * and update joystick device state.
  /external/qemu/hw/
goldfish_nand_reg.h 16 NAND_CMD_GET_DEV_NAME, // Write device name for NAND_DEV to NAND_DATA (vaddr)
  /external/quake/quake/src/QW/scitech/include/
mglwin.h 75 /* Change the active display mode. You must destroy all display device
94 /* Device context management */
104 /* Get a Windows HDC for the MGL device context. You can use this returned
105 * HDC to get GDI to draw to the device context surface, such as rendering
  /external/quake/quake/src/WinQuake/docs/
readme.squake 42 -mdev <device>
43 Mouse device, default is /dev/mouse
48 -cddev <device>
49 CD device, default is /dev/cdrom
  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGLWIN.H 75 /* Change the active display mode. You must destroy all display device
94 /* Device context management */
104 /* Get a Windows HDC for the MGL device context. You can use this returned
105 * HDC to get GDI to draw to the device context surface, such as rendering
  /external/skia/include/core/
SkBlitter.h 50 static SkBlitter* Choose(const SkBitmap& device,
53 return Choose(device, matrix, paint, NULL, 0);
56 static SkBlitter* Choose(const SkBitmap& device,
61 static SkBlitter* ChooseSprite(const SkBitmap& device,
SkRasterizer.h 32 /** Turn the path into a mask, respecting the specified local->device matrix.
  /external/skia/include/effects/
SkTransparentShader.h 26 virtual bool setContext( const SkBitmap& device,
  /external/skia/src/core/
SkShader.cpp 90 bool SkShader::setContext(const SkBitmap& device,
96 fDeviceConfig = SkToU8(device.getConfig());
234 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
236 if (!this->INHERITED::setContext(device, paint, matrix)) {
SkSpriteBlitter.h 31 virtual void setup(const SkBitmap& device, int left, int top,
  /external/skia/src/effects/
SkLayerRasterizer.cpp 121 SkBitmap device; local
133 device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes);
134 device.setPixels(mask->fImage);
136 draw.fBitmap = &device;
  /external/srec/srec/include/
frontapi.h 424 * The wave-input object that represents a file or a device.
429 * a physical device is external to CREC-API.
595 * samplerate Device sample rate (Hz)
596 * device_id The Physical device number of the
598 * device_type The type of device
609 * device is an output device 'wave_type' should be 0 (ZERO).
624 * Returns Nothing, the opened device is closed
671 * Returns Sample rate used by the wave device
712 * Returns Buffer size (in bytes) used by the wave device fo
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  /external/svox/pico/tests/data/
xsampa_pico_man_README.txt 22 Android-powered device, and enter the file name that contains the test to run, and click "Run test".
  /external/tinyxml/
Android.mk 30 # For the device
  /external/webkit/WebKit/android/wds/client/
Android.mk 32 Device.cpp \
  /external/wpa_supplicant_6/wpa_supplicant/src/wps/
wps_upnp.h 2 * UPnP WPS Device
  /frameworks/base/core/java/android/app/
IAlarmManager.aidl 0 /* //device/java/android/android/app/IAlarmManager.aidl
INotificationManager.aidl 0 /* //device/java/android/android/app/INotificationManager.aidl
  /frameworks/base/core/java/android/app/admin/
IDevicePolicyManager.aidl 24 * Internal IPC interface to the device policy service.
  /frameworks/base/core/java/android/bluetooth/
package.html 22 additional functionality, such as requesting device discovery,
  /frameworks/base/core/java/android/database/sqlite/
package.html 17 folder. You can use this tool to browse or run SQL commands on the device. Run by

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