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  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_video.h 154 Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
155 Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
156 Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
157 Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
158 Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */
195 Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_video.h 154 Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
155 Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
156 Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
157 Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
158 Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */
195 Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_video.h 162 Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
163 Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
164 Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
165 Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
166 Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
167 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
168 Uint32 blit_fill :1; /* Flag: Accelerated color fill */
201 Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_video.h 154 Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
155 Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
156 Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
157 Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
158 Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */
195 Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/maccommon/
SDL_macgl.c 98 if ( this->gl_config.accelerated > 0 ) {
  /frameworks/base/include/media/
EffectsFactoryApi.h 99 // use especially with tunneled HW accelerated effects
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 53 static void setPixelFormat(Vector<CGLPixelFormatAttribute>& attribs, int colorBits, int depthBits, bool accelerated, bool supersample, bool closest)
62 if (accelerated)
107 // 1) 32 bit RGBA/32 bit depth/accelerated/supersampled
108 // 2) 32 bit RGBA/32 bit depth/accelerated
109 // 3) 32 bit RGBA/16 bit depth/accelerated
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/macdsp/
SDL_dspvideo.c 70 2. *MacOS 9 or later (but *not* Mac OS X) for hardware accelerated blit / fill
1119 int accelerated; local
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/svga/
SDL_svgavideo.c 221 /* FIXME: Add hardware accelerated blit information */
223 printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
  /external/qemu/distrib/sdl-1.2.12/src/video/wincommon/
SDL_wingl.c 283 if ( this->gl_config.accelerated >= 0 ) {
285 *iAttr++ = (this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB);
  /external/dropbear/libtomcrypt/src/headers/
tomcrypt_hash.h 187 /* accelerated hmac callback: if you need to-do multiple packets just use the generic hmac_memory and provide a hash callback */
  /external/webkit/WebCore/page/
FrameView.h 105 // Only used with accelerated compositing, but outside the #ifdef to make linkage easier.
  /external/webkit/WebCore/page/animation/
AnimationBase.h 222 bool m_fallbackAnimating; // true when animating an accelerated property but have to fall back to software
AnimationBase.cpp     [all...]
  /frameworks/base/docs/html/sdk/
android-3.0-highlights.jd 208 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Hardware-accelerated 2D graphics</strong></p>
210 <p>Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.</p>
  /external/kernel-headers/original/linux/
if_vlan.h 266 * __vlan_hwaccel_put_tag - hardware accelerated VLAN inserting
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.h 36 - Accelerated blitting support
  /external/quake/quake/src/WinQuake/docs/
INSTALL.Quake2 14 - Requires a glX based hardware accelerated OpenGL implementation.
  /external/webkit/WebKitTools/DumpRenderTree/mac/
PixelDumpSupportMac.mm 111 // If the WebHTMLView uses accelerated compositing, we need for force the on-screen capture path
  /hardware/libhardware_legacy/include/hardware_legacy/
AudioHardwareInterface.h 76 * This method might produce multiple PCM outputs or hardware accelerated
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_surface.c 400 * accelerated blitting function.
774 /* Unlock hardware or accelerated surfaces */
  /external/qemu/distrib/sdl-1.2.12/src/video/windx5/
SDL_dx5video.c 1940 int accelerated; local
    [all...]
  /external/qemu/
kqemu.c 159 non accelerated code sees exactly the same CPU features as the
160 accelerated code */
  /external/webkit/WebCore/rendering/
RenderLayer.h 295 // Returns true if the accelerated compositing is enabled
415 // currentTransform computes a transform which takes accelerated animations into account. The
  /external/dropbear/libtomcrypt/
crypt.tex     [all...]

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