HomeSort by relevance Sort by last modified time
    Searched full:cells (Results 26 - 50 of 205) sorted by null

12 3 4 5 6 7 8 9

  /external/webkit/WebCore/html/
HTMLDataGridCellElement.idl 38 attribute float progress; // For progress cells, a value from 0-1.0 indicating the state of progress.
HTMLTableRowElement.h 51 PassRefPtr<HTMLCollection> cells();
HTMLTableRowElement.cpp 135 RefPtr<HTMLCollection> children = cells();
158 RefPtr<HTMLCollection> children = cells();
169 PassRefPtr<HTMLCollection> HTMLTableRowElement::cells() function in class:WebCore::HTMLTableRowElement
HTMLTableCellElement.h 54 // used by table cells to share style decls created by the enclosing table.
HTMLTableCellElement.cpp 85 result = eCell; // Because of the quirky behavior of ignoring 0 values, cells are special.
126 // used by table cells to share style decls created by the enclosing table.
  /frameworks/base/core/tests/coretests/src/android/widget/layout/table/
FixedWidthTest.java 28 * setup to exercise tables in which cells use fixed width and height.
HorizontalGravityTest.java 29 * setup to exercise tables in which cells use horizontal gravity.
WeightTest.java 28 * setup to exercise tables in which cells use a weight.
CellSpanTest.java 28 * setup to exercise tables in which cells use spanning.
VerticalGravityTest.java 30 * setup to exercise tables in which cells use vertical gravity.
  /frameworks/base/telephony/java/android/telephony/
NeighboringCellInfo.java 73 * NeighboringCellInfo is one time shot for the neighboring cells based on
91 * NeighboringCellInfo is one time shot for the neighboring cells based on
232 * NeighboringCellInfo is a one time shot for the neighboring cells based on
247 * NeighboringCellInfo is a one time shot for the neighboring cells based on
  /frameworks/base/docs/html/guide/topics/ui/
layout-objects.jd 94 or cells. The table will have as many columns as the row with the most cells. A table can leave
95 cells empty, but cells cannot span columns, as they can in HTML.</p>
98 Each row has zero or more cells, each of which is defined by any kind of other View. So, the cells of a row may be
101 <p>The following sample layout has two rows and two cells in each. The accompanying screenshot shows the
  /external/qemu/
console.c 138 TextCell *cells; member in struct:TextConsole
506 TextCell *cells, *c, *c1; local
517 cells = qemu_malloc(s->width * s->total_height * sizeof(TextCell));
519 c = &cells[y * s->width];
521 c1 = &s->cells[y * last_width];
532 qemu_free(s->cells);
533 s->cells = cells;
572 c = &s->cells[y1 * s->width + x];
601 c = &s->cells[y1 * s->width + x]
    [all...]
  /packages/apps/Launcher2/src/com/android/launcher2/
CellLayout.java 137 // Generate an id for each view, this assumes we have at most 256x256 cells
214 // Instead of finding the interesting vacant cells here, wait until a
216 // cells is a bit expensive and can generate many new objects, it's
604 * @param vacantCells Pre-computed set of vacant cells to search.
617 // Bail early if vacant cells aren't valid
622 // Look across all vacant cells for best fit
706 * Computes a bounding rectangle for a range of cells
710 * @param cellHSpan Width in cells
711 * @param cellVSpan Height in cells
869 * Number of cells spanned horizontally by the item
    [all...]
  /external/webkit/WebKit/mac/WebView/
WebHTMLView.h 38 renderer (and those cells must be hosted by an enclosing NSControl in order to paint properly).
  /external/webkit/JavaScriptCore/runtime/
Collector.h 200 const size_t CELLS_PER_BLOCK = (BLOCK_SIZE - sizeof(Heap*)) * 8 * CELL_SIZE / (8 * CELL_SIZE + 1) / CELL_SIZE; // one bitmap byte can represent 8 cells.
237 CollectorCell cells[CELLS_PER_BLOCK]; member in class:JSC::CollectorBlock
CollectorHeapIterator.h 80 return reinterpret_cast<JSCell*>(m_heap.blocks[m_block]->cells + m_cell);
WeakGCPtr.h 34 // A smart pointer whose get() function returns 0 for cells awaiting destruction.
  /external/webkit/WebCore/accessibility/
AccessibilityTableColumn.cpp 134 // also account for cells that have a span
176 // make sure the last one isn't the same as this one (rowspan cells)
  /frameworks/base/core/java/android/widget/
TableLayout.java 35 * their rows, columns, or cells. Each row has zero or more cells; each cell can
37 * as the row with the most cells. A table can leave cells empty. Cells can span
61 * <p> Cells must be added to a row in increasing column order, both in code and
473 * the largest cell is applied to all the other cells.</p>
484 // but never shrinks. Unused extra cells in the array are just ignored
  /external/webkit/WebCore/rendering/
AutoTableLayout.cpp 48 This is usually calculated on the fly, but needs to be done fully when table cells change
295 effWidth is the same as width for cells without colspans. If we have colspans, they get modified.
460 // treat span ranges consisting of empty cells only as if they had content
470 /* gets all cells that originate in a column and have a cellspan > 1
661 // variable columns with empty cells only don't get any width
674 // Need to reduce cells with the following prioritization:
679 // This is basically the reverse of how we grew the cells.
FixedTableLayout.cpp 36 not depend on the contents of the cells; it only depends on the
65 the entire first row has been received. Cells in subsequent rows do
202 // cols/cells with a fixed width.
RenderTableCol.cpp 75 // FIXME: Find a better way to do this, e.g., need to repaint all the cells that we
  /build/tools/
check_builds.sh 29 # in which tree, and how big they are. In that chart, cells for files
  /external/kernel-headers/original/linux/
atmdev.h 21 max cell rate: 353207.547 cells/sec */
28 max cell rate: 1412830.188 cells/sec */
30 /* DS3: 12 cells in a 125 usec time slot */
125 #define __ATM_LM_ATM 2 /* loop back ATM cells ---' | | */

Completed in 788 milliseconds

12 3 4 5 6 7 8 9