/external/webkit/WebCore/html/ |
HTMLDataGridCellElement.idl | 38 attribute float progress; // For progress cells, a value from 0-1.0 indicating the state of progress.
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HTMLTableRowElement.h | 51 PassRefPtr<HTMLCollection> cells();
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HTMLTableRowElement.cpp | 135 RefPtr<HTMLCollection> children = cells(); 158 RefPtr<HTMLCollection> children = cells(); 169 PassRefPtr<HTMLCollection> HTMLTableRowElement::cells() function in class:WebCore::HTMLTableRowElement
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HTMLTableCellElement.h | 54 // used by table cells to share style decls created by the enclosing table.
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HTMLTableCellElement.cpp | 85 result = eCell; // Because of the quirky behavior of ignoring 0 values, cells are special. 126 // used by table cells to share style decls created by the enclosing table.
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/frameworks/base/core/tests/coretests/src/android/widget/layout/table/ |
FixedWidthTest.java | 28 * setup to exercise tables in which cells use fixed width and height.
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HorizontalGravityTest.java | 29 * setup to exercise tables in which cells use horizontal gravity.
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WeightTest.java | 28 * setup to exercise tables in which cells use a weight.
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CellSpanTest.java | 28 * setup to exercise tables in which cells use spanning.
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VerticalGravityTest.java | 30 * setup to exercise tables in which cells use vertical gravity.
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/frameworks/base/telephony/java/android/telephony/ |
NeighboringCellInfo.java | 73 * NeighboringCellInfo is one time shot for the neighboring cells based on 91 * NeighboringCellInfo is one time shot for the neighboring cells based on 232 * NeighboringCellInfo is a one time shot for the neighboring cells based on 247 * NeighboringCellInfo is a one time shot for the neighboring cells based on
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/frameworks/base/docs/html/guide/topics/ui/ |
layout-objects.jd | 94 or cells. The table will have as many columns as the row with the most cells. A table can leave 95 cells empty, but cells cannot span columns, as they can in HTML.</p> 98 Each row has zero or more cells, each of which is defined by any kind of other View. So, the cells of a row may be 101 <p>The following sample layout has two rows and two cells in each. The accompanying screenshot shows the
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/external/qemu/ |
console.c | 138 TextCell *cells; member in struct:TextConsole 506 TextCell *cells, *c, *c1; local 517 cells = qemu_malloc(s->width * s->total_height * sizeof(TextCell)); 519 c = &cells[y * s->width]; 521 c1 = &s->cells[y * last_width]; 532 qemu_free(s->cells); 533 s->cells = cells; 572 c = &s->cells[y1 * s->width + x]; 601 c = &s->cells[y1 * s->width + x] [all...] |
/packages/apps/Launcher2/src/com/android/launcher2/ |
CellLayout.java | 137 // Generate an id for each view, this assumes we have at most 256x256 cells 214 // Instead of finding the interesting vacant cells here, wait until a 216 // cells is a bit expensive and can generate many new objects, it's 604 * @param vacantCells Pre-computed set of vacant cells to search. 617 // Bail early if vacant cells aren't valid 622 // Look across all vacant cells for best fit 706 * Computes a bounding rectangle for a range of cells 710 * @param cellHSpan Width in cells 711 * @param cellVSpan Height in cells 869 * Number of cells spanned horizontally by the item [all...] |
/external/webkit/WebKit/mac/WebView/ |
WebHTMLView.h | 38 renderer (and those cells must be hosted by an enclosing NSControl in order to paint properly).
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/external/webkit/JavaScriptCore/runtime/ |
Collector.h | 200 const size_t CELLS_PER_BLOCK = (BLOCK_SIZE - sizeof(Heap*)) * 8 * CELL_SIZE / (8 * CELL_SIZE + 1) / CELL_SIZE; // one bitmap byte can represent 8 cells. 237 CollectorCell cells[CELLS_PER_BLOCK]; member in class:JSC::CollectorBlock
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CollectorHeapIterator.h | 80 return reinterpret_cast<JSCell*>(m_heap.blocks[m_block]->cells + m_cell);
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WeakGCPtr.h | 34 // A smart pointer whose get() function returns 0 for cells awaiting destruction.
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/external/webkit/WebCore/accessibility/ |
AccessibilityTableColumn.cpp | 134 // also account for cells that have a span 176 // make sure the last one isn't the same as this one (rowspan cells)
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/frameworks/base/core/java/android/widget/ |
TableLayout.java | 35 * their rows, columns, or cells. Each row has zero or more cells; each cell can 37 * as the row with the most cells. A table can leave cells empty. Cells can span 61 * <p> Cells must be added to a row in increasing column order, both in code and 473 * the largest cell is applied to all the other cells.</p> 484 // but never shrinks. Unused extra cells in the array are just ignored
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/external/webkit/WebCore/rendering/ |
AutoTableLayout.cpp | 48 This is usually calculated on the fly, but needs to be done fully when table cells change 295 effWidth is the same as width for cells without colspans. If we have colspans, they get modified. 460 // treat span ranges consisting of empty cells only as if they had content 470 /* gets all cells that originate in a column and have a cellspan > 1 661 // variable columns with empty cells only don't get any width 674 // Need to reduce cells with the following prioritization: 679 // This is basically the reverse of how we grew the cells.
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FixedTableLayout.cpp | 36 not depend on the contents of the cells; it only depends on the 65 the entire first row has been received. Cells in subsequent rows do 202 // cols/cells with a fixed width.
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RenderTableCol.cpp | 75 // FIXME: Find a better way to do this, e.g., need to repaint all the cells that we
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/build/tools/ |
check_builds.sh | 29 # in which tree, and how big they are. In that chart, cells for files
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/external/kernel-headers/original/linux/ |
atmdev.h | 21 max cell rate: 353207.547 cells/sec */ 28 max cell rate: 1412830.188 cells/sec */ 30 /* DS3: 12 cells in a 125 usec time slot */ 125 #define __ATM_LM_ATM 2 /* loop back ATM cells ---' | | */
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