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  /external/skia/src/core/
SkBitmapProcShader.cpp 70 static bool only_scale_and_translate(const SkMatrix& matrix) {
72 return (matrix.getType() & ~mask) == 0;
77 const SkMatrix& matrix) {
78 // do this first, so we have a correct inverse matrix
79 if (!this->INHERITED::setContext(device, paint, matrix)) {
277 // add the (optional) matrix
SkDither.cpp 3 /* The base dither matrix we use to derive optimized ones for 565 and 4444
SkScalerContext.cpp 351 SkMatrix matrix; local
354 fRec.getMatrixFrom2x2(&matrix);
357 if (fMaskFilter->filterMask(&dst, src, matrix, NULL)) {
424 SkMatrix matrix; local
439 matrix.setTranslate(-SkIntToScalar(glyph->fLeft),
447 draw.fMatrix = &matrix;
461 SkMatrix matrix; local
466 fRec.getMatrixFrom2x2(&matrix);
468 if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) {
545 SkMatrix matrix, inverse local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Sweep.java 41 private Matrix mMatrix = new Matrix();
MatrixPaletteActivity.java 24 * This sample shows how to implement a Matrix Palette
  /external/webkit/WebCore/bindings/js/
JSWebKitCSSMatrixConstructor.cpp 53 RefPtr<WebKitCSSMatrix> matrix = WebKitCSSMatrix::create(s, ec); local
55 return CREATE_DOM_OBJECT_WRAPPER(exec, jsConstructor->globalObject(), WebKitCSSMatrix, matrix.get());
  /external/webkit/WebCore/platform/graphics/transforms/
Matrix3DTransformOperation.h 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
37 return adoptRef(new Matrix3DTransformOperation(matrix));
  /frameworks/base/graphics/java/android/graphics/drawable/
PictureDrawable.java 22 import android.graphics.Matrix;
23 import android.graphics.Matrix.ScaleToFit;
  /external/skia/src/gl/
SkGLDevice.cpp 83 void SkGLDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip) {
84 this->INHERITED::setMatrixClip(matrix, clip);
86 fGLMatrix.set(matrix);
87 fMatrix = matrix;
122 // now handle the matrix
126 SkDebugf("--- gldevice update matrix %p %p\n", this, fFBO);
164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) {
169 SkMatrix matrix; local
171 if (!shader->asABitmap(&bitmap, &matrix, tileModes)) {
189 // matrix to map them back into 0...1 before we load i
542 SkMatrix matrix; local
    [all...]
SkGLDevice_FBO.cpp 54 // now we're ready for the viewport and projection matrix
  /external/freetype/include/freetype/
ftglyph.h 275 /* matrix :: A pointer to a 2x2 matrix to apply. */
284 /* The 2x2 transformation matrix is also applied to the glyph's */
289 FT_Matrix* matrix,
597 FT_Matrix_Invert( FT_Matrix* matrix ); variable
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  /external/webkit/WebCore/platform/graphics/skia/
ImageSkia.cpp 177 // The matrix inverting, etc. could have introduced rounding error which
241 // is something interesting going on with the matrix (like a rotation).
248 // Transforms the given dimensions with the given matrix. Used to see how big
250 static void TransformDimensions(const SkMatrix& matrix, float srcWidth, float srcHeight, float* destWidth, float* destHeight) {
261 matrix.mapPoints(dest_points, src_points, 3);
329 // matrix to see how bit it will be.
345 SkMatrix matrix(patternTransform);
357 matrix.setScaleX(SkIntToScalar(1));
358 matrix.setScaleY(SkIntToScalar(1));
372 matrix.postTranslate(SkFloatToScalar(adjustedX)
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  /frameworks/base/opengl/libagl/
matrix.cpp 1 /* libs/opengles/matrix.cpp
24 #include "matrix.h"
29 #warning "matrix.cpp should not be compiled in thumb on ARM."
135 vpt.transform.matrix.load(vpt.matrix);
173 matrix = gIdentityx;
194 const GLfixed* const m = matrix.m;
219 GLfixed const * const m = matrix.m;
408 memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m))
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  /external/bison/lib/
bitsetv-print.h 24 /* Dump vector of bitsets as a matrix. */
  /external/skia/include/core/
SkDevice.h 88 /** Called with the correct matrix and clip before this device is drawn
112 const SkMatrix& matrix, const SkPaint& paint);
121 const SkPath& path, const SkMatrix* matrix,
125 const SkPath& path, const SkMatrix* matrix);
  /external/skia/include/effects/
SkEmbossMaskFilter.h 41 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin);
SkLayerRasterizer.h 51 virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
SkTransparentShader.h 28 const SkMatrix& matrix);
  /external/skia/include/views/
SkImageView.h 58 SkMatrix* fMatrix; // null or copy of caller's matrix ,,,,,
  /external/skia/src/svg/
SkSVGLinearGradient.cpp 37 parser._addAttribute("matrix", fMatrixID);
SkSVGRadialGradient.cpp 38 parser._addAttribute("matrix", fMatrixID);
  /external/webkit/WebCore/svg/
SVGPoint.idl 31 SVGPoint matrixTransform(in SVGMatrix matrix);
SVGTransformDistance.h 53 AffineTransform m_transform; // for storing scale, translation or matrix transforms
  /external/webkit/WebCore/svg/graphics/
SVGPaintServerPattern.cpp 156 AffineTransform matrix; local
157 matrix.translate(patternBoundaries().x(), patternBoundaries().y());
158 matrix.multiply(patternTransform());
159 m_pattern->setPatternSpaceTransform(matrix);
  /external/webkit/WebKit/android/plugins/
ANPCanvasInterface.cpp 71 static void anp_concat(ANPCanvas* canvas, const ANPMatrix* matrix) {
72 canvas->skcanvas->concat(*matrix);
75 static void anp_getTotalMatrix(ANPCanvas* canvas, ANPMatrix* matrix) {
77 *matrix = *reinterpret_cast<const ANPMatrix*>(&src);

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