/external/skia/src/core/ |
SkBitmapProcShader.cpp | 70 static bool only_scale_and_translate(const SkMatrix& matrix) { 72 return (matrix.getType() & ~mask) == 0; 77 const SkMatrix& matrix) { 78 // do this first, so we have a correct inverse matrix 79 if (!this->INHERITED::setContext(device, paint, matrix)) { 277 // add the (optional) matrix
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SkDither.cpp | 3 /* The base dither matrix we use to derive optimized ones for 565 and 4444
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SkScalerContext.cpp | 351 SkMatrix matrix; local 354 fRec.getMatrixFrom2x2(&matrix); 357 if (fMaskFilter->filterMask(&dst, src, matrix, NULL)) { 424 SkMatrix matrix; local 439 matrix.setTranslate(-SkIntToScalar(glyph->fLeft), 447 draw.fMatrix = &matrix; 461 SkMatrix matrix; local 466 fRec.getMatrixFrom2x2(&matrix); 468 if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) { 545 SkMatrix matrix, inverse local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Sweep.java | 41 private Matrix mMatrix = new Matrix();
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MatrixPaletteActivity.java | 24 * This sample shows how to implement a Matrix Palette
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/external/webkit/WebCore/bindings/js/ |
JSWebKitCSSMatrixConstructor.cpp | 53 RefPtr<WebKitCSSMatrix> matrix = WebKitCSSMatrix::create(s, ec); local 55 return CREATE_DOM_OBJECT_WRAPPER(exec, jsConstructor->globalObject(), WebKitCSSMatrix, matrix.get());
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/external/webkit/WebCore/platform/graphics/transforms/ |
Matrix3DTransformOperation.h | 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix) 37 return adoptRef(new Matrix3DTransformOperation(matrix));
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/frameworks/base/graphics/java/android/graphics/drawable/ |
PictureDrawable.java | 22 import android.graphics.Matrix; 23 import android.graphics.Matrix.ScaleToFit;
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/external/skia/src/gl/ |
SkGLDevice.cpp | 83 void SkGLDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip) { 84 this->INHERITED::setMatrixClip(matrix, clip); 86 fGLMatrix.set(matrix); 87 fMatrix = matrix; 122 // now handle the matrix 126 SkDebugf("--- gldevice update matrix %p %p\n", this, fFBO); 164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) { 169 SkMatrix matrix; local 171 if (!shader->asABitmap(&bitmap, &matrix, tileModes)) { 189 // matrix to map them back into 0...1 before we load i 542 SkMatrix matrix; local [all...] |
SkGLDevice_FBO.cpp | 54 // now we're ready for the viewport and projection matrix
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/external/freetype/include/freetype/ |
ftglyph.h | 275 /* matrix :: A pointer to a 2x2 matrix to apply. */ 284 /* The 2x2 transformation matrix is also applied to the glyph's */ 289 FT_Matrix* matrix, 597 FT_Matrix_Invert( FT_Matrix* matrix ); variable [all...] |
/external/webkit/WebCore/platform/graphics/skia/ |
ImageSkia.cpp | 177 // The matrix inverting, etc. could have introduced rounding error which 241 // is something interesting going on with the matrix (like a rotation). 248 // Transforms the given dimensions with the given matrix. Used to see how big 250 static void TransformDimensions(const SkMatrix& matrix, float srcWidth, float srcHeight, float* destWidth, float* destHeight) { 261 matrix.mapPoints(dest_points, src_points, 3); 329 // matrix to see how bit it will be. 345 SkMatrix matrix(patternTransform); 357 matrix.setScaleX(SkIntToScalar(1)); 358 matrix.setScaleY(SkIntToScalar(1)); 372 matrix.postTranslate(SkFloatToScalar(adjustedX) [all...] |
/frameworks/base/opengl/libagl/ |
matrix.cpp | 1 /* libs/opengles/matrix.cpp 24 #include "matrix.h" 29 #warning "matrix.cpp should not be compiled in thumb on ARM." 135 vpt.transform.matrix.load(vpt.matrix); 173 matrix = gIdentityx; 194 const GLfixed* const m = matrix.m; 219 GLfixed const * const m = matrix.m; 408 memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m)) [all...] |
/external/bison/lib/ |
bitsetv-print.h | 24 /* Dump vector of bitsets as a matrix. */
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/external/skia/include/core/ |
SkDevice.h | 88 /** Called with the correct matrix and clip before this device is drawn 112 const SkMatrix& matrix, const SkPaint& paint); 121 const SkPath& path, const SkMatrix* matrix, 125 const SkPath& path, const SkMatrix* matrix);
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/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 41 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin);
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SkLayerRasterizer.h | 51 virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
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SkTransparentShader.h | 28 const SkMatrix& matrix);
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/external/skia/include/views/ |
SkImageView.h | 58 SkMatrix* fMatrix; // null or copy of caller's matrix ,,,,,
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/external/skia/src/svg/ |
SkSVGLinearGradient.cpp | 37 parser._addAttribute("matrix", fMatrixID);
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SkSVGRadialGradient.cpp | 38 parser._addAttribute("matrix", fMatrixID);
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/external/webkit/WebCore/svg/ |
SVGPoint.idl | 31 SVGPoint matrixTransform(in SVGMatrix matrix);
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SVGTransformDistance.h | 53 AffineTransform m_transform; // for storing scale, translation or matrix transforms
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/external/webkit/WebCore/svg/graphics/ |
SVGPaintServerPattern.cpp | 156 AffineTransform matrix; local 157 matrix.translate(patternBoundaries().x(), patternBoundaries().y()); 158 matrix.multiply(patternTransform()); 159 m_pattern->setPatternSpaceTransform(matrix);
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/external/webkit/WebKit/android/plugins/ |
ANPCanvasInterface.cpp | 71 static void anp_concat(ANPCanvas* canvas, const ANPMatrix* matrix) { 72 canvas->skcanvas->concat(*matrix); 75 static void anp_getTotalMatrix(ANPCanvas* canvas, ANPMatrix* matrix) { 77 *matrix = *reinterpret_cast<const ANPMatrix*>(&src);
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