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  /external/skia/src/animator/
SkCondensedDebug.cpp 128 "matrix\0"
564 "matrix\0"
956 "matrix\0"
1261 65, // Matrix
SkCondensedRelease.cpp 128 "matrix\0"
546 "matrix\0"
938 "matrix\0"
1241 65, // Matrix
SkDrawGradient.cpp 129 dumpChildren(maker, closedYet); //dumps the matrix if it has one
  /external/srec/srec/clib/
matrix_i.c 117 log_report("Singular matrix in routine ludcmp\n");
  /external/webkit/WebCore/svg/
SVGLinearGradientElement.cpp 162 attributes.setGradientTransform(current->gradientTransform()->consolidate().matrix());
  /frameworks/base/core/jni/
Android.mk 95 android/graphics/Matrix.cpp \
  /frameworks/base/graphics/java/android/graphics/
Picture.java 90 * of changing the matrix and clip of the canvas.
  /frameworks/base/media/libeffects/lvm/lib/Reverb/src/
LVREV_Private.h 141 /* Feedback matrix */
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 95 * Set our projection matrix. This doesn't have to be done
  /frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 75 // Compute the projection matrix
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
DelegateManager.java 39 * For example, a native method android.graphics.Matrix.init(...) will actually become
  /frameworks/base/tools/layoutlib/create/src/com/android/tools/layoutlib/create/
CreateInfo.java 131 "android.graphics.Matrix",
  /hardware/ti/wlan/wl1271/stad/src/Connection_Managment/
broadcastKey802_1x.c 98 /** Station broadcast key State Machine matrix */
unicastKey802_1x.c 103 /** 802.1X Station unicast key State Machine matrix */
  /packages/apps/Gallery/src/com/android/camera/
GalleryPicker.java 36 import android.graphics.Matrix;
656 final Matrix m = new Matrix();
712 tempCanvas.drawBitmap(temp, new Matrix(), new Paint());
  /system/wlan/ti/wilink_6_1/stad/src/Connection_Managment/
broadcastKey802_1x.c 98 /** Station broadcast key State Machine matrix */
externalSec.c 83 /** Station externalSec State Machine matrix */
unicastKey802_1x.c 103 /** 802.1X Station unicast key State Machine matrix */
  /frameworks/base/media/libstagefright/codecs/amrnb/enc/src/
s10_8pf.cpp 63 advantage of the fact that the autocrrelation matrix is
64 a toeplitz matrix, so r[i][j] = r[j][i], then a single
65 pointer can be used to address a matrix. The use of this
137 rr[][] = matrix of autocorrelation (Word16)
184 Word16 rr[][L_CODE], // i : matrix of autocorrelation
561 Word16 rr[][L_CODE], /* i : matrix of autocorrelation */
  /cts/tests/tests/view/src/android/view/animation/cts/
AnimationSetTest.java 481 // the transformation matrix.
487 // the transformation matrix.
  /external/jpeg/
jidctint.c 224 /* Odd part per figure 8; the matrix is unitary and hence its
326 /* Odd part per figure 8; the matrix is unitary and hence its
  /external/libvpx/examples/includes/geshi/geshi/
actionscript3.php 182 'maxLevel', 'maxChars', 'max', 'matrixY', 'matrixX', 'matrix',
365 'Matrix', 'Math', 'LocalConnection', 'LoaderInfo', 'LoaderContext',
  /external/libvpx/vp8/common/arm/neon/
loopfilter_neon.asm 161 ;transpose to 8x16 matrix
245 ;transpose to 8x16 matrix
  /external/quake/quake/src/QW/client/
r_misc.c 399 // TODO: when we have rotating entities, this will need to use the view matrix
501 // build the transformation matrix for the given view angles
  /external/quake/quake/src/WinQuake/
r_misc.cpp 323 // TODO: when we have rotating entities, this will need to use the view matrix
428 // build the transformation matrix for the given view angles

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