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  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H 280 * default palette will have been programmed to contain these values when a
281 * graphics modes is started. If the palette has been changed, they will
390 /* Palette rotation directions */
393 MGL_ROTATE_UP, /* Rotate the palette values up */
394 MGL_ROTATE_DOWN, /* Rotate the palette values down */
656 /* Palette entry structure */
665 /* Maximum value for each palette entry component */
667 #define PALMAX 255 /* Max value for palette components */
705 palette_t *pal; /* Palette (NULL if not loaded) */
708 /* ... palette, pixel format and bitmap data are store contiguously */
    [all...]
  /external/webkit/WebKit/qt/Api/
qwebpage.cpp 185 virtual QPalette palette() const;
237 QPalette QWebPageWidgetClient::palette() const function in class:QWebPageWidgetClient
239 return view->palette();
1231 QPalette QWebPage::palette() const function in class:QWebPage
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  /external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemvideo.c 381 /* Setup hardware -> VDI palette mapping */
387 /* Save current palette */
1060 /* Do not change palette in True Colour */
  /external/quake/quake/src/WinQuake/data/
TECHINFO.TXT 432 On some ATI Mach64 adapters, the palette is sometimes too dark in
470 Under Win 95, the palette occasionally gets messed up when switching from
471 Quake to the desktop and back again. You can restore the palette by
475 which sets the palette. Press Esc to exit the console. Alternatively,
477 gamma console variable, sets the palette.
591 * the known palette problem on some Mach64s.
593 * the known palette problems switching from fullscreen to the desktop and
    [all...]
  /external/freetype/src/raster/
ftraster.c     [all...]
  /external/libpng/contrib/gregbook/
readpng.c 222 /* expand palette images to RGB, low-bit-depth grayscale images to 8 bits,
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_blit_A.c 91 dR = dstfmt->palette->colors[*dst].r;
92 dG = dstfmt->palette->colors[*dst].g;
93 dB = dstfmt->palette->colors[*dst].b;
144 dR = dstfmt->palette->colors[*dst].r;
145 dG = dstfmt->palette->colors[*dst].g;
146 dB = dstfmt->palette->colors[*dst].b;
199 dR = dstfmt->palette->colors[*dst].r;
200 dG = dstfmt->palette->colors[*dst].g;
201 dB = dstfmt->palette->colors[*dst].b;
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/aalib/
SDL_aavideo.c 294 aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
  /external/qemu/distrib/sdl-1.2.12/src/video/picogui/
SDL_pgvideo.c 248 current->format->palette = NULL;
  /external/qemu/distrib/sdl-1.2.12/src/video/qtopia/
SDL_sysvideo.cc 366 /* Is the system palette settable? */
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.m 185 palette = CGPaletteCreateDefaultColorPalette ();
931 CGPaletteSetColorAtIndex (palette, color, index);
934 if ( CGDisplayNoErr != CGDisplaySetPalette (display_id, palette) )
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11video.c     [all...]
  /external/quake/quake/src/QW/client/
client.h 498 unsigned char palette[48]; member in struct:__anon6527
  /external/quake/quake/src/QW/progs/
files.dat 218 1 gfx/palette.lmp
world.qc 26 precache_file ("gfx/palette.lmp");
  /sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/
HeapPanel.java 94 /** color palette and map legend. NATIVE is the last enum is a 0 based enum list, so we need
156 * Create color palette for map. Set up titles for legend.
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
OutlinePage2.java 48 * - drag'n'drop initiated from Palette to Outline
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/parts/
UiElementEditPart.java 231 * to accept drag'n'drop of new items from the palette.
  /external/libpng/
pngwutil.c 568 /* Write the palette. We are careful not to trust png_color to be in the
573 png_write_PLTE(png_structp png_ptr, png_colorp palette, png_uint_32 num_pal)
592 png_error(png_ptr, "Invalid number of colors in palette");
596 png_warning(png_ptr, "Invalid number of colors in palette");
614 for (i = 0, pal_ptr = palette; i < num_pal; i++, pal_ptr++)
625 pal_ptr=palette;
877 /* Loop through each palette entry, writing appropriately */
    [all...]
  /external/qemu/distrib/libpng-1.2.19/
png.c 553 png_zfree(png_ptr, info_ptr->palette);
554 info_ptr->palette = NULL;
pngwutil.c 539 /* write the palette. We are careful not to trust png_color to be in the
544 png_write_PLTE(png_structp png_ptr, png_colorp palette, png_uint_32 num_pal)
562 png_error(png_ptr, "Invalid number of colors in palette");
566 png_warning(png_ptr, "Invalid number of colors in palette");
583 for (i = 0, pal_ptr = palette; i < num_pal; i++, pal_ptr++)
592 pal_ptr=palette;
831 /* loop through each palette entry, writing appropriately */
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/epoc/
SDL_epocvideo.cpp 268 /* It seems that in SA1100 machines for 8bpp displays there is a 512 palette table at the
569 /* Convert each pixel from 256 palette to 4k color values */
  /external/qemu/distrib/sdl-1.2.12/src/video/wincommon/
SDL_sysevents.c 703 /* We are about to get palette focus! */
710 /* Another application changed the palette */
  /external/quake/quake/src/WinQuake/
host.cpp 878 host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
880 Sys_Error ("Couldn't load gfx/palette.lmp");
  /external/webkit/WebCore/platform/image-decoders/gif/
GIFImageReader.cpp 846 /* Switch to the new local palette after it loads */
864 /* Switch back to the global palette */

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