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Searched
full:played
(Results
26 - 50
of
141
) sorted by null
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/external/quake/quake/src/WinQuake/
quake-rogue.spec.sh
64
Tag. You
played
it as a kid, but nothin' says "Tag!" like a face full of
snd_win.cpp
47
* so it can unlock and free the data block after it has been
played
.
691
snd_completed++; // this buffer has been
played
cd_win.cpp
142
// get the length of the track to be
played
/external/skia/include/core/
SkPicture.h
31
be
played
back at a later time.
/external/skia/src/core/
SkPicture.cpp
41
// recorded and
played
back
/external/sonivox/arm-wt-22k/lib_src/
dls.h
256
played
until the envelope reaches an off threshold in the release
/frameworks/base/voip/java/android/net/rtp/
AudioGroup.java
70
* from the microphone. Then, the results are
played
back to the speaker,
/frameworks/base/voip/jni/rtp/
EchoSuppressor.cpp
28
// the timing information of the samples being
played
and recorded. Therefore,
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/
simple.h
135
/** Wait until all data already written is
played
by the daemon */
def.h
288
* pa_stream_write() takes to be
played
may be estimated by
312
pa_usec_t sink_usec; /**< Time in usecs a sample takes to be
played
on the sink. For playback streams and record streams connected to a monitor source. */
/system/media/opensles/tests/sandbox/
configbq.c
198
// wait for the buffer to be
played
/frameworks/base/media/java/android/media/
AudioTrack.java
48
* that need to be
played
with the smallest latency possible. AudioTrack instances in static mode
50
* each time the sound is to be
played
. The static mode will therefore be preferred for UI and
51
* game sounds that are
played
often, and with the smallest overhead possible.
57
* be
played
from it.<br>
255
* this is the maximum size of the sound that will be
played
for this instance.
294
* this is the maximum size of the sound that will be
played
for this instance.
725
* the audio data will be consumed and
played
back, not the original sampling rate of the
[
all
...]
MediaMetadataRetriever.java
67
* @param offset the offset into the file where the data to be
played
starts,
69
* @param length the length in bytes of the data to be
played
. It must be
/packages/apps/Phone/src/com/android/phone/
CallNotifier.java
191
// when a tone is being
played
and releases it after its done playing.
413
// Stop any signalInfo tone being
played
on receiving a Call
[
all
...]
/frameworks/base/media/java/android/media/audiofx/
AudioEffect.java
422
* or not to the audio content being
played
in the corresponding audio session.
[
all
...]
/external/quake/quake/src/QW/client/
snd_win.c
47
* so it can unlock and free the data block after it has been
played
.
689
snd_completed++; // this buffer has been
played
cd_win.c
142
// get the length of the track to be
played
/frameworks/base/include/media/
ToneGenerator.h
246
unsigned int mTotalSmp; // Total number of audio samples
played
(gives current time)
251
unsigned int mMaxSmp; // Maximum number of audio samples
played
(maximun tone duration)
/external/chromium/base/
event_recorder.cc
16
// so that events are
played
back at exactly the same time that
/external/qemu/distrib/sdl-1.2.12/src/cdrom/macosx/
SDL_syscdrom_c.h
122
whenever a notification needs to be processed, so another file can be
played
back if need be.
/external/webkit/WebCore/html/
HTMLMediaElement.h
125
PassRefPtr<TimeRanges>
played
();
/packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertService.java
37
* and an alert tone is
played
when the alert is first shown to the user
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
video.h
261
* The PTS should belong to the currently
played
/system/media/opensles/tests/examples/
slesTestSawtoothBufferQueue.cpp
251
played
. This is indicated by waiting for the count member of the
/frameworks/base/media/libstagefright/codecs/aacdec/
pvmp4audiodecoderresetbuffer.cpp
65
This function is called when the same audio clip will be
played
again from
68
be
played
again, the decoder does not need to reset the audioSpecificInfo.
182
* clip will be
played
again from the beginning.
Completed in 5855 milliseconds
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