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  /frameworks/base/docs/html/guide/practices/
screens_support.jd 10 <li>Android runs on devices that have different screen sizes and resolutions.</li>
48 screen sizes and resolutions. For applications, the platform provides a
53 sizes and resolutions. </p>
145 sizes and resolutions, reflecting the many new types and sizes of devices on
149 supported screen sizes and resolutions.</p>
154 and resolutions into:</p>
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  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design.jd 128 screen sizes and resolutions. When you design the icons for your application,
395 boundaries at smaller resolutions.</li>
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/extensions/
XInput.h 655 int *resolutions; member in struct:__anon13767
662 int *resolutions; member in struct:__anon13768
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  /external/quake/quake/src/QW/docs/
qwcl-readme.txt 277 NT 4.0 comes with DirectX installed, but doesn't have any resolutions
690 windows in whatever resolutions the Windows driver supports, usually
706 resolutions the driver supports, usually starting at 640x480 and going
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  /frameworks/base/docs/html/resources/
resources_toc.cs 234 <span class="en">Multiple Resolutions</span>
  /frameworks/base/docs/html/sdk/
android-1.5.jd 355 <p>The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are: </p>
android-2.0.1.jd 217 <p>The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are: </p>
android-2.0.jd 206 <p>The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are: </p>
android-2.1.jd 349 for modeling your application in different screen sizes and resolutions. The
android-1.6.jd 487 use for modeling your application in different screen sizes and resolutions.
android-2.2.jd 447 for modeling your application in different screen sizes and resolutions. The
android-2.3.3.jd 399 for modeling your application in different screen sizes and resolutions. The
android-2.3.jd     [all...]
  /external/freetype/src/truetype/
ttobjs.c 784 /* Reset a TrueType size when resolutions and character dimensions */
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  /external/quake/quake/src/WinQuake/
wqreadme.txt 278 NT 4.0 comes with DirectX installed, but doesn't have any resolutions
703 windows in whatever resolutions the Windows driver supports, usually
719 resolutions the driver supports, usually starting at 640x480 and going
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  /frameworks/base/docs/html/guide/topics/testing/
activity_testing.jd 211 Screen sizes and resolutions: Before you publish your application, make sure to test it on
  /frameworks/base/docs/html/guide/topics/ui/notifiers/
notifications.jd 433 custom layout functions properly in different device orientations and resolutions. While this
  /frameworks/base/docs/html/sdk/1.6_r1/
upgrading.jd 256 AVDs that emulate different screen resolutions and densities. Also note that,
  /external/webkit/WebKit/gtk/webkit/
webkitwebsettings.cpp 330 * with web pages which cope badly with different screen resolutions
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  /frameworks/base/
Android.mk 415 resources/samples/MultiResolution "Multiple Resolutions" \
  /external/quake/quake/src/WinQuake/data/
TECHINFO.TXT 53 All the resolutions that Quake can support on the current computer are
214 resolutions will not be reported by vid_describemodes, and cannot be set.
605 * 360-wide video modes that don't work although other resolutions do work
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  /external/qemu/distrib/sdl-1.2.12/src/video/macdsp/
SDL_dspvideo.c 91 Some kind of posterized mode for resolutions < 640x480.
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  /external/wpa_supplicant_6/wpa_supplicant/src/wps/
wps_upnp.c 388 /* Suppress domain name resolutions that would halt
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  /external/chromium/net/http/
http_network_transaction.cc 682 // The referrer is used by the DNS prefetch system to correlate resolutions
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  /external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fbvideo.c 67 /* A list of video resolutions that we query for (sorted largest to smallest) */
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