HomeSort by relevance Sort by last modified time
    Searched refs:GL_TEXTURE_2D (Results 51 - 75 of 96) sorted by null

1 23 4

  /external/quake/quake/src/WinQuake/
gl_warp.cpp 713 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1126 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1144 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
    [all...]
gl_rlight.cpp 158 glDisable (GL_TEXTURE_2D);
173 glEnable (GL_TEXTURE_2D);
gl_vidlinuxglx.cpp 590 glEnable(GL_TEXTURE_2D);
598 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
599 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
600 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
601 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_vidnt.cpp 624 glEnable(GL_TEXTURE_2D);
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    [all...]
gl_rsurf.cpp 291 glDisable(GL_TEXTURE_2D);
301 glEnable(GL_TEXTURE_2D);
447 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
574 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
799 // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes
802 // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes
805 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
    [all...]
gl_rmain.cpp 724 glDisable (GL_TEXTURE_2D);
728 glEnable (GL_TEXTURE_2D);
880 glDisable (GL_TEXTURE_2D);
911 glEnable (GL_TEXTURE_2D);
    [all...]
  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 245 gl.glEnable(GL10.GL_TEXTURE_2D);
248 gl.glDisable(GL10.GL_TEXTURE_2D);
GLView.java 878 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
881 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
  /external/quake/quake/src/QW/client/
gl_vidlinux_x11.c 534 glEnable(GL_TEXTURE_2D);
542 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
543 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
544 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
545 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_vidlinuxglx.c 482 glEnable(GL_TEXTURE_2D);
490 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
491 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
492 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
493 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_rlight.c 155 glDisable (GL_TEXTURE_2D);
170 glEnable (GL_TEXTURE_2D);
gl_rsurf.c 290 glDisable(GL_TEXTURE_2D);
300 glEnable(GL_TEXTURE_2D);
450 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
552 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
727 // glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes
730 // glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes
733 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
    [all...]
gl_vidnt.c 624 glEnable(GL_TEXTURE_2D);
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    [all...]
gl_rmain.c 636 glDisable (GL_TEXTURE_2D);
640 glEnable (GL_TEXTURE_2D);
791 glDisable (GL_TEXTURE_2D);
813 glEnable (GL_TEXTURE_2D);
  /external/skia/src/gl/
SkGLCanvas.cpp 28 glEnable(GL_TEXTURE_2D);
SkTextureCache.cpp 176 glBindTexture(GL_TEXTURE_2D, entry->fName);
SkGLDevice.cpp 710 glBindTexture(GL_TEXTURE_2D, fCurrTexture);
763 glEnable(GL_TEXTURE_2D);
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_video.c 846 video->glBindTexture( GL_TEXTURE_2D, video->texture );
848 GL_TEXTURE_2D,
    [all...]
  /frameworks/base/libs/rs/
rsAllocation.cpp 157 glBindTexture(GL_TEXTURE_2D, mTextureID);
165 glTexImage2D(GL_TEXTURE_2D, lod, format,
170 glGenerateMipmap(GL_TEXTURE_2D);
  /frameworks/base/opengl/libagl/
texture.cpp 636 if (target != GL_TEXTURE_2D) {
869 if (target != GL_TEXTURE_2D) {
    [all...]
state.cpp 190 case GL_TEXTURE_2D:
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 206 public static final int GL_TEXTURE_2D = 0x0DE1;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 204 int GL_TEXTURE_2D = 0x0DE1;
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp 486 if (CGLCreatePBuffer(1, 1, GL_TEXTURE_2D, GL_RGBA, 0, &pbuffer) != kCGLNoError) {
670 GLenum target = GL_TEXTURE_2D;
    [all...]
  /development/ndk/platforms/android-4/include/GLES/
gl.h 131 #define GL_TEXTURE_2D 0x0DE1
445 /* GL_TEXTURE_2D */
    [all...]

Completed in 875 milliseconds

1 23 4