/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES/ |
glext.h | 509 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); 514 GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); 516 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); 521 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES/ |
glext.h | 509 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); 514 GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); 516 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); 521 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
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/frameworks/base/services/surfaceflinger/ |
LayerBuffer.cpp | 637 GLclampf red = 0; 638 GLclampf green = 0; 639 GLclampf blue = 0;
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_glfuncs.h | 7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) 18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) 213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
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/frameworks/base/opengl/include/GLES/ |
glext.h | [all...] |
/external/quake/quake/src/QW/client/ |
glquake.h | 58 const GLclampf *);
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/frameworks/base/core/jni/ |
android_opengl_GLES10.cpp | 167 /* void glAlphaFunc ( GLenum func, GLclampf ref ) */ 173 (GLclampf)ref 216 /* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */ 221 (GLclampf)red, 222 (GLclampf)green, 223 (GLclampf)blue, 224 (GLclampf)alph [all...] |
android_opengl_GLES20.cpp | 236 /* void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */ 241 (GLclampf)red, 242 (GLclampf)green, 243 (GLclampf)blue, 244 (GLclampf)alpha 356 /* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) * [all...] |
com_google_android_gles_jni_GLImpl.cpp | 293 /* void glAlphaFunc ( GLenum func, GLclampf ref ) */ 299 (GLclampf)ref 342 /* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */ 347 (GLclampf)red, 348 (GLclampf)green, 349 (GLclampf)blue, 350 (GLclampf)alph [all...] |
android_opengl_GLES11Ext.cpp | [all...] |
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_opengl.h | [all...] |
/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/windows/sdl/host/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/external/quake/quake/src/WinQuake/ |
glquake.h | 58 const GLclampf *);
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/frameworks/base/opengl/libagl/ |
matrix.cpp | 891 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c) 1094 void glDepthRangef(GLclampf zNear, GLclampf zFar)
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