/frameworks/base/services/surfaceflinger/ |
LayerDim.cpp | 67 const GLfloat alpha = s.alpha/255.0f;
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LayerBase.cpp | 369 const GLfloat alpha = s.alpha * (1.0f/255.0f); 394 GLfloat cl, ct, cr, cb; 397 const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width; 398 const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height; 425 GLfloat u; 426 GLfloat v;
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SurfaceFlinger.h | 344 GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
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LayerBase.h | 243 GLfloat mVertices[4][2];
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LayerBlur.cpp | 211 const GLfloat alpha = s.alpha * (1.0f/255.0f);
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/external/quake/quake/src/QW/client/ |
glquake.h | 266 typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
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gl_draw.c | [all...] |
/frameworks/base/opengl/tests/filter/ |
filter.cpp | 141 const GLfloat vertices[4][2] = { 148 const GLfloat texCoords[4][2] = {
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/frameworks/base/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 15 GLfloat background; 151 const GLfloat vertices[] = {
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/frameworks/base/opengl/libagl/ |
texture.cpp | 928 GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) 974 void glTexEnvf(GLenum target, GLenum pname, GLfloat param) 981 GLenum target, GLenum pname, const GLfloat *params) [all...] |
light.cpp | 636 void glLightModelf(GLenum pname, GLfloat param) 648 void glLightModelfv(GLenum pname, const GLfloat *params) 693 void glLightf(GLenum i, GLenum pname, GLfloat param) 705 void glLightfv(GLenum i, GLenum pname, const GLfloat *params) 739 void glMaterialf(GLenum face, GLenum pname, GLfloat param) 752 GLenum face, GLenum pname, const GLfloat *params) 837 void glFogf(GLenum pname, GLfloat param) { 850 void glFogfv(GLenum pname, const GLfloat *params)
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state.cpp | 481 void glPointSize(GLfloat size) 503 void glLineWidth(GLfloat width)
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array.cpp | 163 static void fetch2f(ogles_context_t*, GLfixed* v, const GLfloat* p) { 180 static void fetch3f(ogles_context_t*, GLfixed* v, const GLfloat* p) { 200 static void fetch4f(ogles_context_t*, GLfixed* v, const GLfloat* p) { 218 static void fetchClamp4f(ogles_context_t*, GLfixed* v, const GLfloat* p) { 236 static void fetchClamp3f(ogles_context_t*, GLfixed* v, const GLfloat* p) { [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 146 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 126 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 126 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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/external/quake/quake/src/WinQuake/ |
glquake.h | 263 typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
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gl_rmain.cpp | [all...] |
gl_draw.cpp | [all...] |
/frameworks/base/opengl/tests/tritex/ |
tritex.cpp | 232 const GLfloat vertices[] = {
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/frameworks/base/libs/rs/ |
rsScriptC_Lib.cpp | 877 GLfloat params[] = { r, g, b, a }; 883 GLfloat params[] = { r, g, b, a }; 889 GLfloat params[] = { r, g, b, a }; 895 GLfloat params[] = { r, g, b, a }; 906 GLfloat params[] = { a, b, c }; [all...] |
/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 158 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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/frameworks/base/opengl/tests/gl_basic/ |
gl_basic.cpp | 341 const GLfloat vertices[] = {
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/external/webkit/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.cpp | [all...] |
/external/webkit/WebKit/chromium/src/ |
GraphicsContext3D.cpp | [all...] |