/external/webkit/WebCore/bindings/js/ |
JSWebGLArrayCustom.cpp | 40 #include "WebGLArray.h" 46 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLArray* object)
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JSWebGLArrayBufferConstructor.h | 36 class WebGLArray; 40 PassRefPtr<WebGLArray> construct(JSC::ExecState* exec, const JSC::ArgList& args)
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JSWebGLRenderingContextCustom.cpp | 81 WebGLArray* array = toWebGLArray(args.at(1)); 98 WebGLArray* array = toWebGLArray(args.at(2)); 311 // void texImage2D(in GLenum target, in GLint level, in GLenum internalformat, in GLsizei width, in GLsizei height, in GLint border, in GLenum format, in GLenum type, in WebGLArray pixels); 364 // This must be the WebGLArray case 398 // FIXME: Need to check to make sure WebGLArray is a WebGLByteArray or WebGLShortArray, 400 WebGLArray* obj = static_cast<WebGLArray*>(static_cast<JSWebGLArray*>(o)->impl()); 412 // void texSubImage2D(in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in GLenum format, in GLenum type, in WebGLArray pixels); 470 // This must be the WebGLArray form 497 WebGLArray* obj = static_cast<WebGLArray*>(static_cast<JSWebGLArray*>(o)->impl()) [all...] |
/external/webkit/WebCore/bindings/v8/custom/ |
V8WebGLArrayCustom.cpp | 46 v8::Handle<v8::Value> toV8(WebGLArray* impl)
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V8WebGLRenderingContextCustom.cpp | 113 // * bufferData(GLenum target, WebGLArray data, GLenum usage); 114 // - Sets the buffer's data from the given WebGLArray 139 WebGLArray* array = V8WebGLArray::toNative(args[1]->ToObject()); 154 // * bufferSubData(GLenum target, GLintptr offset, WebGLArray data); 176 WebGLArray* array = V8WebGLArray::toNative(args[2]->ToObject()); 458 // in GLenum format, in GLenum type, in WebGLArray pixels); 564 WebGLArray* array = V8WebGLArray::toNative(arg->ToObject()); 599 // in GLenum format, in GLenum type, in WebGLArray pixels); 706 WebGLArray* array = V8WebGLArray::toNative(arg->ToObject()); [all...] |
/external/webkit/WebCore/html/canvas/ |
WebGLBuffer.cpp | 83 bool WebGLBuffer::associateBufferData(unsigned long target, WebGLArray* array) 106 bool WebGLBuffer::associateBufferSubData(unsigned long target, long offset, WebGLArray* array)
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WebGLRenderingContext.h | 80 void bufferData(unsigned long target, WebGLArray* data, unsigned long usage, ExceptionCode&); 81 void bufferSubData(unsigned long target, long offset, WebGLArray* data, ExceptionCode&); 185 PassRefPtr<WebGLArray> readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type); 201 unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode&); 216 unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode&);
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WebGLRenderingContext.cpp | 324 void WebGLRenderingContext::bufferData(unsigned long target, WebGLArray* data, unsigned long usage, ExceptionCode& ec) 346 void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, WebGLArray* data, ExceptionCode& ec) [all...] |
WebGLRenderingContext.idl | 477 // void bufferData (in GLenum target, in WebGLArray data, in GLenum usage); 480 // void bufferSubData (in GLenum target, in GLsizeiptr offset, in WebGLArray data); [all...] |
/external/webkit/WebCore/platform/graphics/ |
GraphicsContext3D.h | 56 class WebGLArray; 436 void bufferData(unsigned long target, WebGLArray* data, unsigned long usage); 437 void bufferSubData(unsigned long target, long offset, WebGLArray* data); 532 PassRefPtr<WebGLArray> readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type);
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/external/webkit/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.cpp | 37 #include "WebGLArray.h" 323 void GraphicsContext3D::bufferData(unsigned long target, WebGLArray* array, unsigned long usage) 332 void GraphicsContext3D::bufferSubData(unsigned long target, long offset, WebGLArray* array) 668 PassRefPtr<WebGLArray> GraphicsContext3D::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type) [all...] |
/external/webkit/WebKit/chromium/src/ |
GraphicsContext3D.cpp | [all...] |
/external/webkit/WebCore/bindings/v8/ |
V8Index.h | 474 V(WEBGLARRAY, WebGLArray) \ [all...] |