/external/webkit/WebCore/manual-tests/animation/ |
animateColor-by.svg | 5 <text x='10' y='120'>The rect should animate from black to green over 3 seconds</text>
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animateColor-from-by.svg | 5 <text x='10' y='120'>The rect should animate from red to purple over 3 seconds</text>
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animateColor-repeat-indefinite.svg | 5 <text x='10' y='120'>The rect should animate from blue to green over 2 seconds, repeatedly.</text>
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animateColor-to-from.svg | 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
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animateColor-to.svg | 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
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animateColor-values-simple.svg | 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
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/external/skia/src/animator/ |
SkAnimateActive.cpp | 150 SkAnimateBase* animate = fAnimators[index]; local 151 SkMSec duration = animate->dur; 156 // int entries = animate->entries(); 158 // value.fOperand = animate->getValues()[entries - 1]; 159 // value.fType = animate->getValuesType(); 174 SkAnimateBase* animate = fAnimators[index]; local 176 int count = animate->components(); 177 if (animate->formula.size() > 0) { 180 bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, 181 animate->getValuesType(), animate->formula) 204 SkAnimateBase* animate = fAnimators[index]; local 240 SkAnimateBase* animate = fAnimators[index]; local 276 SkAnimateBase* animate = fAnimators[index]; local 304 SkAnimateBase* animate = fAnimators[index]; local 335 SkAnimateBase* animate = fAnimators[index]; local 346 SkAnimateBase* animate = fAnimators[index]; local [all...] |
SkDisplayApply.cpp | 45 SK_MEMBER_PROPERTY(animator, Animate), 463 SkAnimateBase* animate = fActive->fAnimators[index]; local 464 const SkMemberInfo* info = animate->fFieldInfo; 468 SkDisplayable* target = getTarget(animate); 517 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) { 518 if (animate->fTargetIsScope == false || mode != kMode_create) 519 return animate->fTarget; 578 SkAnimateBase* animate = fActive->fAnimators[inner]; local 579 if (animate->fChanged) { 580 animate->fChanged = false 701 SkAnimateBase* animate = *animPtr; local 744 SkAnimateBase* animate = fActive->fAnimators[index]; local 788 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local [all...] |
SkAnimate.h | 27 DECLARE_MEMBER_INFO(Animate);
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/external/webkit/WebCore/manual-tests/ |
transitions2.html | 31 {className:"rectangle", description:"animate to a large rectangle over 5 seconds."}, 32 {className:"square", description:"animate to a square over 2 seconds. Try clicking before the first animation finishes and make sure the width doesn't do an ugly jump."}, 34 {className:"square", description:"instantly change into a small rectangle and then animate into a large square over 2 seconds"}, 35 {className:"rectangle", description:"animate to a large rectangle over 5 seconds"},
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transitions.html | 33 {className:"square", description:"instantly change into a yellow rectangle and then animate into a big yellow square over 2 seconds"}, 34 {className:"green", description:"instantly change into a yellow rectangle and then animate to a green rectangle over 5 seconds"}, 37 {className:"square", description:"instantly change to a yellow rectangle and then animate into a large yellow square over 2 seconds"},
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animate-duration.html | 53 <p>duration: "0s" (should not animate)</p> 58 <p>duration: "0" (should animate since inherits valid duration)</p>
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animate-left.html | 39 This element should animate.
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transition-delay.html | 46 <p>Click to animate</p>
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/external/webkit/WebCore/manual-tests/inspector/ |
forzen-ui-while-paused.html | 11 <p>Open the inspector and start debugging in the Scripts panel. While paused, try to open the Console. The Console should animate open fully.</p>
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/packages/apps/Mms/src/org/w3c/dom/smil/ |
SMILAnimateElement.java | 16 * This interface represents the SMIL <code>animate</code> element.
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/packages/apps/Calendar/src/com/android/calendar/ |
Navigator.java | 31 * @animate enable animation 33 void goTo(Time time, boolean animate);
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/frameworks/base/core/java/android/widget/ |
ViewAnimator.java | 230 * Returns the current animation used to animate a View that enters the screen. 242 * Specifies the animation used to animate a View that enters the screen. 254 * Returns the current animation used to animate a View that exits the screen. 266 * Specifies the animation used to animate a View that exit the screen. 278 * Specifies the animation used to animate a View that enters the screen. 291 * Specifies the animation used to animate a View that exit the screen. 307 * @param animate True to animate the current View the first time it is displayed, 310 public void setAnimateFirstView(boolean animate) { 311 mAnimateFirstTime = animate; [all...] |
TextSwitcher.java | 29 * A TextSwitcher is useful to animate a label on screen. Whenever 72 * be used to animate the old text out and animate the next text in.
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AbsSpinner.java | 265 public void setSelection(int position, boolean animate) { 266 // Animate only if requested position is already on screen somewhere 267 boolean shouldAnimate = animate && mFirstPosition <= position && 284 * @param animate Should the transition be animated 287 void setSelectionInt(int position, boolean animate) { 292 layout(delta, animate); 297 abstract void layout(int delta, boolean animate);
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/cts/tests/res/anim/ |
lineartest.xml | 29 <animate target="paint" id="grow" field="textSize" from="12" to="15" dur=".25"/> 40 <animate target="paint" id="shrink" field="textSize" from="15" to="12" dur=".25"/>
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/external/webkit/WebCore/svg/ |
svgtags.in | 14 animate createWithNew
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/packages/apps/Launcher2/src/com/android/launcher2/ |
AllAppsView.java | 30 public void zoom(float zoom, boolean animate);
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
GridCamera.java | 321 mPosX = FloatUtils.animate(mPosX, mTargetPosX, timeElapsed); 326 mPosY = FloatUtils.animate(mPosY, mTargetPosY, timeElapsed); 327 mPosZ = FloatUtils.animate(mPosZ, mTargetPosZ, timeElapsed); 332 mEyeOffsetAnimX = FloatUtils.animate(mEyeOffsetAnimX, mEyeOffsetX, timeElapsed); 333 mEyeOffsetAnimY = FloatUtils.animate(mEyeOffsetAnimY, mEyeOffsetY, timeElapsed); 334 mEyeEdgeOffsetXAnim = FloatUtils.animate(mEyeEdgeOffsetXAnim, mEyeEdgeOffsetX, timeElapsed); 340 // FloatUtils.animate(eyeX_, targetEyeX_, timeElapsedx -
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DisplayItem.java | 192 animatedPosition.x = FloatUtils.animate(animatedPosition.x, targetPosition.x, timeElapsedInSec); 193 animatedPosition.y = FloatUtils.animate(animatedPosition.y, targetPosition.y, timeElapsedInSec); 194 mAnimatedTheta = FloatUtils.animate(mAnimatedTheta, mTargetTheta, timeElapsedInSec); 195 mAnimatedImageTheta = FloatUtils.animate(mAnimatedImageTheta, mImageTheta, timeElapsedInSec); 196 mAnimatedPlaceholderFade = FloatUtils.animate(mAnimatedPlaceholderFade, 1f, timeElapsedInSec); 197 animatedPosition.z = FloatUtils.animate(animatedPosition.z, targetPosition.z, timeElapsedInSec);
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