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  /external/webkit/WebCore/manual-tests/animation/
animateColor-by.svg 5 <text x='10' y='120'>The rect should animate from black to green over 3 seconds</text>
animateColor-from-by.svg 5 <text x='10' y='120'>The rect should animate from red to purple over 3 seconds</text>
animateColor-repeat-indefinite.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 2 seconds, repeatedly.</text>
animateColor-to-from.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
animateColor-to.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
animateColor-values-simple.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
  /external/skia/src/animator/
SkAnimateActive.cpp 150 SkAnimateBase* animate = fAnimators[index]; local
151 SkMSec duration = animate->dur;
156 // int entries = animate->entries();
158 // value.fOperand = animate->getValues()[entries - 1];
159 // value.fType = animate->getValuesType();
174 SkAnimateBase* animate = fAnimators[index]; local
176 int count = animate->components();
177 if (animate->formula.size() > 0) {
180 bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
181 animate->getValuesType(), animate->formula)
204 SkAnimateBase* animate = fAnimators[index]; local
240 SkAnimateBase* animate = fAnimators[index]; local
276 SkAnimateBase* animate = fAnimators[index]; local
304 SkAnimateBase* animate = fAnimators[index]; local
335 SkAnimateBase* animate = fAnimators[index]; local
346 SkAnimateBase* animate = fAnimators[index]; local
    [all...]
SkDisplayApply.cpp 45 SK_MEMBER_PROPERTY(animator, Animate),
463 SkAnimateBase* animate = fActive->fAnimators[index]; local
464 const SkMemberInfo* info = animate->fFieldInfo;
468 SkDisplayable* target = getTarget(animate);
517 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) {
518 if (animate->fTargetIsScope == false || mode != kMode_create)
519 return animate->fTarget;
578 SkAnimateBase* animate = fActive->fAnimators[inner]; local
579 if (animate->fChanged) {
580 animate->fChanged = false
701 SkAnimateBase* animate = *animPtr; local
744 SkAnimateBase* animate = fActive->fAnimators[index]; local
788 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local
    [all...]
SkAnimate.h 27 DECLARE_MEMBER_INFO(Animate);
  /external/webkit/WebCore/manual-tests/
transitions2.html 31 {className:"rectangle", description:"animate to a large rectangle over 5 seconds."},
32 {className:"square", description:"animate to a square over 2 seconds. Try clicking before the first animation finishes and make sure the width doesn't do an ugly jump."},
34 {className:"square", description:"instantly change into a small rectangle and then animate into a large square over 2 seconds"},
35 {className:"rectangle", description:"animate to a large rectangle over 5 seconds"},
transitions.html 33 {className:"square", description:"instantly change into a yellow rectangle and then animate into a big yellow square over 2 seconds"},
34 {className:"green", description:"instantly change into a yellow rectangle and then animate to a green rectangle over 5 seconds"},
37 {className:"square", description:"instantly change to a yellow rectangle and then animate into a large yellow square over 2 seconds"},
animate-duration.html 53 <p>duration: "0s" (should not animate)</p>
58 <p>duration: "0" (should animate since inherits valid duration)</p>
animate-left.html 39 This element should animate.
transition-delay.html 46 <p>Click to animate</p>
  /external/webkit/WebCore/manual-tests/inspector/
forzen-ui-while-paused.html 11 <p>Open the inspector and start debugging in the Scripts panel. While paused, try to open the Console. The Console should animate open fully.</p>
  /packages/apps/Mms/src/org/w3c/dom/smil/
SMILAnimateElement.java 16 * This interface represents the SMIL <code>animate</code> element.
  /packages/apps/Calendar/src/com/android/calendar/
Navigator.java 31 * @animate enable animation
33 void goTo(Time time, boolean animate);
  /frameworks/base/core/java/android/widget/
ViewAnimator.java 230 * Returns the current animation used to animate a View that enters the screen.
242 * Specifies the animation used to animate a View that enters the screen.
254 * Returns the current animation used to animate a View that exits the screen.
266 * Specifies the animation used to animate a View that exit the screen.
278 * Specifies the animation used to animate a View that enters the screen.
291 * Specifies the animation used to animate a View that exit the screen.
307 * @param animate True to animate the current View the first time it is displayed,
310 public void setAnimateFirstView(boolean animate) {
311 mAnimateFirstTime = animate;
    [all...]
TextSwitcher.java 29 * A TextSwitcher is useful to animate a label on screen. Whenever
72 * be used to animate the old text out and animate the next text in.
AbsSpinner.java 265 public void setSelection(int position, boolean animate) {
266 // Animate only if requested position is already on screen somewhere
267 boolean shouldAnimate = animate && mFirstPosition <= position &&
284 * @param animate Should the transition be animated
287 void setSelectionInt(int position, boolean animate) {
292 layout(delta, animate);
297 abstract void layout(int delta, boolean animate);
  /cts/tests/res/anim/
lineartest.xml 29 <animate target="paint" id="grow" field="textSize" from="12" to="15" dur=".25"/>
40 <animate target="paint" id="shrink" field="textSize" from="15" to="12" dur=".25"/>
  /external/webkit/WebCore/svg/
svgtags.in 14 animate createWithNew
  /packages/apps/Launcher2/src/com/android/launcher2/
AllAppsView.java 30 public void zoom(float zoom, boolean animate);
  /packages/apps/Gallery3D/src/com/cooliris/media/
GridCamera.java 321 mPosX = FloatUtils.animate(mPosX, mTargetPosX, timeElapsed);
326 mPosY = FloatUtils.animate(mPosY, mTargetPosY, timeElapsed);
327 mPosZ = FloatUtils.animate(mPosZ, mTargetPosZ, timeElapsed);
332 mEyeOffsetAnimX = FloatUtils.animate(mEyeOffsetAnimX, mEyeOffsetX, timeElapsed);
333 mEyeOffsetAnimY = FloatUtils.animate(mEyeOffsetAnimY, mEyeOffsetY, timeElapsed);
334 mEyeEdgeOffsetXAnim = FloatUtils.animate(mEyeEdgeOffsetXAnim, mEyeEdgeOffsetX, timeElapsed);
340 // FloatUtils.animate(eyeX_, targetEyeX_, timeElapsedx -
DisplayItem.java 192 animatedPosition.x = FloatUtils.animate(animatedPosition.x, targetPosition.x, timeElapsedInSec);
193 animatedPosition.y = FloatUtils.animate(animatedPosition.y, targetPosition.y, timeElapsedInSec);
194 mAnimatedTheta = FloatUtils.animate(mAnimatedTheta, mTargetTheta, timeElapsedInSec);
195 mAnimatedImageTheta = FloatUtils.animate(mAnimatedImageTheta, mImageTheta, timeElapsedInSec);
196 mAnimatedPlaceholderFade = FloatUtils.animate(mAnimatedPlaceholderFade, 1f, timeElapsedInSec);
197 animatedPosition.z = FloatUtils.animate(animatedPosition.z, targetPosition.z, timeElapsedInSec);

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