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    Searched full:m_drawcharacter (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/client/
menu.c 107 M_DrawCharacter
112 void M_DrawCharacter (int cx, int line, int num)
121 M_DrawCharacter (cx, cy, (*str)+128);
131 M_DrawCharacter (cx, cy, *str);
475 M_DrawCharacter (x-8, y, 128);
477 M_DrawCharacter (x + i*8, y, 129);
478 M_DrawCharacter (x+i*8, y, 130);
479 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
486 M_DrawCharacter (x, y, 131);
488 M_DrawCharacter (x, y, 129)
    [all...]
gl_vidnt.c     [all...]
vid_win.c     [all...]
  /external/quake/quake/src/WinQuake/
menu.cpp 107 M_DrawCharacter
112 void M_DrawCharacter (int cx, int line, int num)
121 M_DrawCharacter (cx, cy, (*str)+128);
131 M_DrawCharacter (cx, cy, *str);
510 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
526 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
735 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
738 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
741 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1157 M_DrawCharacter (x-8, y, 128)
    [all...]
vid_dos.cpp 547 extern void M_DrawCharacter (int cx, int line, int num);
686 M_DrawCharacter (column, row, 12+((int)(realtime*4)&1));
vid_sunx.cpp 86 extern void M_DrawCharacter (int cx, int line, int num);
vid_sunxil.cpp 82 extern void M_DrawCharacter (int cx, int line, int num);
gl_vidnt.cpp     [all...]
vid_win.cpp     [all...]
WinQuake.ncb     [all...]

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