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  /external/quake/quake/src/QW/server/
model.c 281 int i, j, pixels, num, max, altmax; local
342 altmax = 0;
348 altmax = 0;
354 altmax = max - 'A';
356 altanims[altmax] = tx;
357 altmax++;
384 if (num+1 > altmax)
385 altmax = num+1;
402 if (altmax)
405 for (j=0 ; j<altmax ; j++
    [all...]
  /external/quake/quake/src/QW/client/
gl_model.c 341 int i, j, pixels, num, max, altmax; local
412 altmax = 0;
418 altmax = 0;
424 altmax = max - 'A';
426 altanims[altmax] = tx;
427 altmax++;
454 if (num+1 > altmax)
455 altmax = num+1;
472 if (altmax)
475 for (j=0 ; j<altmax ; j++
    [all...]
model.c 339 int i, j, pixels, num, max, altmax; local
403 altmax = 0;
409 altmax = 0;
415 altmax = max - 'A';
417 altanims[altmax] = tx;
418 altmax++;
445 if (num+1 > altmax)
446 altmax = num+1;
463 if (altmax)
466 for (j=0 ; j<altmax ; j++
    [all...]
  /external/quake/quake/src/WinQuake/
gl_model.cpp 341 int i, j, pixels, num, max, altmax; local
412 altmax = 0;
418 altmax = 0;
424 altmax = max - 'A';
426 altanims[altmax] = tx;
427 altmax++;
454 if (num+1 > altmax)
455 altmax = num+1;
472 if (altmax)
475 for (j=0 ; j<altmax ; j++
    [all...]
model.cpp 357 int i, j, pixels, num, max, altmax; local
421 altmax = 0;
427 altmax = 0;
433 altmax = max - 'A';
435 altanims[altmax] = tx;
436 altmax++;
463 if (num+1 > altmax)
464 altmax = num+1;
481 if (altmax)
484 for (j=0 ; j<altmax ; j++
    [all...]

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