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  /external/quake/quake/src/QW/progs/
files.dat 34 1 ambience/water1.wav
35 1 ambience/wind2.wav
114 1 ambience/hum1.wav
115 1 ambience/windfly.wav
122 1 ambience/fl_hum1.wav
123 1 ambience/buzz1.wav
124 1 ambience/fire1.wav
127 1 ambience/suck1.wav
128 1 ambience/drone6.wav
129 1 ambience/drip1.wav
    [all...]
misc.qc 77 precache_sound ("ambience/fl_hum1.wav");
78 ambientsound (self.origin, "ambience/fl_hum1.wav", 0.5, ATTN_STATIC);
92 precache_sound ("ambience/buzz1.wav");
93 ambientsound (self.origin, "ambience/buzz1.wav", 0.5, ATTN_STATIC);
110 precache_sound ("ambience/fire1.wav");
112 ambientsound (self.origin, "ambience/fire1.wav", 0.5, ATTN_STATIC);
633 precache_sound ("ambience/suck1.wav");
634 ambientsound (self.origin, "ambience/suck1.wav", 1, ATTN_STATIC);
641 precache_sound ("ambience/drone6.wav");
642 ambientsound (self.origin, "ambience/drone6.wav", 0.5, ATTN_STATIC);
    [all...]
world.qc 104 precache_sound ("ambience/water1.wav");
105 precache_sound ("ambience/wind2.wav");
triggers.qc 474 precache_sound ("ambience/hum1.wav");
476 ambientsound (o, "ambience/hum1.wav",0.5 , ATTN_STATIC);
590 sound (other, CHAN_AUTO, "ambience/windfly.wav", 1, ATTN_NORM);
605 precache_sound ("ambience/windfly.wav");
  /external/v8/benchmarks/
raytrace.js 622 ambience : 0.0,
624 initialize : function(color, ambience) {
626 this.ambience = ambience;
742 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 617 ambience : 0.0,
619 initialize : function(color, ambience) {
621 this.ambience = ambience;
737 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
  /external/quake/quake/src/QW/client/
snd_dma.c 240 ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
241 ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
  /external/quake/quake/src/WinQuake/
snd_dma.cpp 244 ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
245 ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
  /external/srec/config/en.us/dictionary/
c0.6     [all...]

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