/external/quake/quake/src/QW/progs/ |
files.dat | 34 1 ambience/water1.wav
35 1 ambience/wind2.wav
114 1 ambience/hum1.wav
115 1 ambience/windfly.wav
122 1 ambience/fl_hum1.wav
123 1 ambience/buzz1.wav
124 1 ambience/fire1.wav
127 1 ambience/suck1.wav
128 1 ambience/drone6.wav
129 1 ambience/drip1.wav [all...] |
misc.qc | 77 precache_sound ("ambience/fl_hum1.wav");
78 ambientsound (self.origin, "ambience/fl_hum1.wav", 0.5, ATTN_STATIC);
92 precache_sound ("ambience/buzz1.wav");
93 ambientsound (self.origin, "ambience/buzz1.wav", 0.5, ATTN_STATIC);
110 precache_sound ("ambience/fire1.wav");
112 ambientsound (self.origin, "ambience/fire1.wav", 0.5, ATTN_STATIC);
633 precache_sound ("ambience/suck1.wav");
634 ambientsound (self.origin, "ambience/suck1.wav", 1, ATTN_STATIC);
641 precache_sound ("ambience/drone6.wav");
642 ambientsound (self.origin, "ambience/drone6.wav", 0.5, ATTN_STATIC); [all...] |
world.qc | 104 precache_sound ("ambience/water1.wav");
105 precache_sound ("ambience/wind2.wav");
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triggers.qc | 474 precache_sound ("ambience/hum1.wav");
476 ambientsound (o, "ambience/hum1.wav",0.5 , ATTN_STATIC);
590 sound (other, CHAN_AUTO, "ambience/windfly.wav", 1, ATTN_NORM);
605 precache_sound ("ambience/windfly.wav");
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/external/v8/benchmarks/ |
raytrace.js | 622 ambience : 0.0, 624 initialize : function(color, ambience) { 626 this.ambience = ambience; 742 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
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/external/webkit/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 617 ambience : 0.0, 619 initialize : function(color, ambience) { 621 this.ambience = ambience; 737 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
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/external/quake/quake/src/QW/client/ |
snd_dma.c | 240 ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); 241 ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
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/external/quake/quake/src/WinQuake/ |
snd_dma.cpp | 244 ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); 245 ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
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/external/srec/config/en.us/dictionary/ |
c0.6 | [all...] |