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  /external/proguard/examples/ant/
applications1.xml 1 <!-- This Ant build file illustrates how to process applications,
3 Usage: ant -f applications.xml -->
5 <project name="Applications" default="obfuscate" basedir="../..">
11 <proguard configuration="examples/applications.pro" />
  /external/webkit/LayoutTests/http/tests/appcache/
main-resource-hash-expected.txt 1 Test that offline applications' main resources are not affected by URL hashes.
offline-access-expected.txt 1 Test that offline applications work when there is no network access (simulated).
  /frameworks/base/core/java/android/
package.html 3 Contains the resource classes used by standard Android applications.
6 Android applications. Third party developers can use many of them also for their applications.
  /external/skia/xcode/Simple/
SimpleTarget.xcconfig 4 INSTALL_PATH = $(HOME)/Applications;
  /external/chromium/third_party/zlib/
inffast.h 6 /* WARNING: this file should *not* be used by applications. It is
8 subject to change. Applications should only use zlib.h.
  /external/qemu/distrib/zlib-1.2.3/
inffast.h 6 /* WARNING: this file should *not* be used by applications. It is
8 subject to change. Applications should only use zlib.h.
  /external/zlib/
inffast.h 6 /* WARNING: this file should *not* be used by applications. It is
8 subject to change. Applications should only use zlib.h.
  /frameworks/base/opengl/include/GLES/
egl.h 3 * applications. Several early implementations included gl.h
4 * in egl.h leading applications to include only egl.h
  /frameworks/base/core/java/android/provider/
Applications.java 27 * The Applications provider gives information about installed applications.
31 public class Applications {
36 public static final String AUTHORITY = "applications";
46 public static final String APPLICATION_PATH = "applications";
70 private Applications() {}
85 * "content://applications/applications/&lt;packageName&gt;/&lt;className&gt;".
108 * "content://applications/applications/&lt;packageName&gt;/&lt;className&gt;"
    [all...]
  /development/samples/Home/
_index.html 2 to launch applications by default is an ordinary application itself.
3 A user can install additional Home applications and pick which one to use as the
  /external/bluetooth/glib/tests/bookmarks/
fail-03.xbel 12 <bookmark:applications>
14 </bookmark:applications>
valid-02.xbel 9 <applications>
11 </applications>
fail-04.xbel 15 <bookmark:applications>
17 </bookmark:applications>
fail-09.xbel 14 <bookmark:applications>
16 </bookmark:applications>
  /frameworks/base/docs/html/guide/practices/design/
index.jd 4 <p>When learning how to build applications on a new platform, you first learn what APIs are available and how to use them. Later, you learn the nuances of the platform. Put another way: first you learn how you <em>can</em> build applications; later, you learn how you <em>should</em> build them, to ensure that your applications offer outstanding performance and a great user experience. </p>
6 <p>The documents below help you learn the nuances of Android and get started building great applications more quickly, They discuss important aspects of application design that directly influence the user experience of your application, when in the hands of a mobile device user. You should read and consider these design goals as you plan your application and throughout its development, especially if you are new to developing for mobile devices.</p>
8 <p>Successful mobile applications offer an outstanding user experience, in addition to a compelling technical feature set. The user experience is more than just its visual design or UI flow. It is also influenced by how well the application responds to the user's keypresses and other actions, how it well it interacts with other applications, and how fully and efficiently it uses device and system capabilities.</p>
15 applications that are fast, responsive, and seamless. </p>
20 <li><a href="seamlessness.html">Designing for Seamlessness</a> (coexisting with other applications)</a></li>
  /external/openssl/crypto/
ebcdic.h 8 /* Avoid name clashes with other applications */
  /external/openssl/include/openssl/
ebcdic.h 8 /* Avoid name clashes with other applications */
  /frameworks/base/core/java/android/inputmethodservice/
package.html 4 normal applications, they are a framework specifically for writing input
  /packages/apps/Settings/res/values-nokeys/
strings.xml 19 <!-- Applications settings summary, on main settings screen. The summary for the "Applications" item on the main settings screen. Describes what settings are accessible from the "Applications" screen. This is the string to use for devices without a keyboard (so for example, there is no "Quick launch" settings here since that feature requires a keyboard) -->
20 <string name="applications_settings_summary">Manage applications</string>
  /system/media/opensles/doc/
README.txt 1 When building applications using the OpenSL-ES API you should compile and link the OpenSLES_IID.c file into your project. This file contains unique interface IDs for all OpenSL-ES API interfaces. These IDs have
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
index.jd 9 visual design of Android applications. Look here for articles that describe
17 <dd>Your applications need a wide variety of icons, from a launcher icon to
33 <dd>Activities are the basic, independent building blocks of applications.
35 re-use activities from other applications as if they were yours,
43 <dd>Android applications make use of Option menus and Context menus
45 of your application or to other applications. These guidelines describe
  /frameworks/base/docs/html/guide/appendix/
index.jd 7 <dt><a href="g-app-intents.html">Intents List: Invoking Google Applications on Android Devices</a></dt>
8 <dd>Intents you can send to invoke Google applications on Android devices.</dd>
  /packages/providers/ApplicationsProvider/
AndroidManifest.xml 2 package="com.android.providers.applications"
7 <provider android:name="ApplicationsProvider" android:authorities="applications"
  /frameworks/base/docs/html/guide/basics/
what-is-android.jd 5 system, middleware and key applications. The <a
7 provides the tools and APIs necessary to begin developing applications on the
41 <a name="applications" id="applications"></a>
42 <h2>Applications</h2>
44 <p>Android will ship with a set of core applications including an email
46 others. All applications are written using the Java programming language.</p>
53 applications. Developers are free to take advantage of the
58 applications. The application architecture is designed to simplify the reuse
64 <p>Underlying all applications is a set of services and systems, including
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